Simon M. Lucas
I am a full professor in the School of Electronic Engineering and Computer Science at Queen Mary University of London. Currently with Facebook Artificial Intelligence Research (FAIR).
I was the Founding Editor-in-Chief of the IEEE Transactions on Computational Intelligence and AI in Games, and also co-founded the IEEE Conference on Computational Intelligence and Games, first held at the University of Essex in 2005. I am the Vice President for Education of the IEEE Computational Intelligence Society; here is my vision statement.
Brief Bio
I was educated at Bedwas High School, University of Kent (BSc in Computer Systems Engineering) and University of Southampton (PhD in Electronics and Computer Science). Between BSc and PhD I worked for GEC Avionics, in a software test group for their world leading Head-Up Displays, then in the flight automation research lab research lab hacking LISP. My PhD (1991) was on Connectionist Architectures for Syntactic Pattern Recognition, one of the early PhDs on Deep Neural Networks, under the excellent supervision of Professor Bob Damper.
On completing my PhD I was post-doctoral research fellow at Southampton for one year and was then appointed as a Lecturer in Electronic Systems Engineering at Essex.
My early research was mostly focused on Pattern Recognition, and I have pioneered novel variations of N-Tuple classifiers (Scanning, Continuous and Convolutional), the best classifier that no-one has ever heard of! Over the last decade or two my research has gravitated toward Game AI: games provide an ideal arena for AI research, and also make an excellent application area. See publications for details.
GAIG Publications
2024
2023
2022
2021
2020
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IEEE TOG
2020
Rolling Horizon Evolutionary Algorithms for General Video Game Playing
Raluca D. Gaina and Sam Devlin and Diego Perez-Liebana and Simon M. Lucas,
in arxiv:2003.12331,
2020.
pubs-2020
gvgai
general-video-game-playing
ieee-tog
rhea
optimisation
ntbea
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IEEE COG
2020
Evaluating Generalization in General Video Game Playing
Balla, M and Lucas, Simon and Perez-Liebana, D,
in IEEE Conference on Games (CoG),
2020.
pubs-2020
ieee-cog
gvgai
general-vide-game-playing
evaluation
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IEEE COG
2020
Local Forward Model Learning for GVGAI Games
Dockhorn, Alexander and Lucas, Simon,
in IEEE Conference on Games (CoG),
pp. 716-723,
2020.
pubs-2020
ieee-cog
forward-model-learning
general-video-game-playing
gvgai
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IEEE COG
2020
Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing
Raluca D. Gaina and Chiara F. Sironi and Mark H.M. Winands and Diego Perez-Liebana and Simon M. Lucas,
in IEEE Conference on Games (CoG),
2020.
pubs-2020
ieee-cog
gvgai
general-vide-game-playing
rhea
optimisation
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IEEE COG
2020
Practical Game Design Tool: State Explorer
Volkovas, Rokas and Fairbank, Michael and Woodward, John R and Lucas, Simon,
in IEEE Conference on Games (CoG),
pp. 439-446,
2020.
pubs-2020
ieee-cog
tools
game-design
visualisation
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IEEE CEC
2020
Does it matter how well I know what you’re thinking? Opponent Modelling in an RTS game
Goodman, James and Lucas, Simon,
in IEEE Congress on Evolutionary Computation (CEC),
pp. 1-8,
2020.
pubs-2020
ieee-cec
opponent-modelling
strategy-games
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GECCO
2020
Interactive evolution and exploration within latent level-design space of generative adversarial networks
Schrum, Jacob and Gutierrez, Jake and Volz, Vanessa and Liu, Jialin and Lucas, Simon and Risi, Sebastian,
in Proceedings of the 2020 Genetic and Evolutionary Computation Conference,
pp. 148-156,
2020.
pubs-2020
gecco
evolutionary-algorithms
procedural-content-generation
gan
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Evo*
2020
Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game
Raul Montoliu and Raluca D. Gaina and Diego Perez-Liebana and Daniel Delgado and Simon M. Lucas,
in International Conference on the Applications of Evolutionary Computation (EvoStar),
12104,
pp. 403-418,
2020.
pubs-2020
optimisation
evo-star
ntbea
card-games
oep
emcts
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2020
AI and Wargaming
Goodman, James and Risi, Sebastian and Lucas, Simon,
in arxiv:2009.08922,
2020.
pubs-2020
arxiv
war-games
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2020
Weighting NTBEA for Game AI Optimisation
Goodman, James and Lucas, Simon,
in arXiv:2003.10378,
2020.
pubs-2020
arxiv
optimisation
evolutionary-algorithms
ntbea
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2019
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IEEE TOG
2019
General Video Game AI: a Multi-Track Framework for Evaluating Agents Games and Content Generation Algorithms
Diego Perez-Liebana and Jialin Liu and Ahmed Khalifa and Raluca D. Gaina and Julian Togelius and Simon M. Lucas,
in IEEE Transactions on Games,
11,
pp. 195-214,
Sep, 2019.
pubs-2019
gvgai
general-video-game-playing
ieee-tog
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IEEE TEVC
2019
A survey of statistical machine learning elements in genetic programming
Agapitos, Alexandros and Loughran, Roisin and Nicolau, Miguel and Lucas, Simon and O’Neill, Michael and Brabazon, Anthony,
in IEEE Transactions on Evolutionary Computation,
23,
pp. 1029-1048,
2019.
pubs-2019
ieee-tevc
genetic-programming
machine-learning
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IEEE COG
2019
Project Thyia: A Forever Gameplayer
Raluca D. Gaina and Simon M. Lucas and Diego Perez-Liebana,
in IEEE Conference on Games (COG),
pp. 1-8,
2019.
pubs-2019
gvgai
general-video-game-playing
ieee-cog
rhea
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IEEE COG
2019
The Games Fusion Project: Competencies for Game Design
Shoop, Karen and Lowthorpe, Chris and Anderson, Larra and Lucas, Simon,
in IEEE Conference on Games (CoG),
pp. 1-4,
2019.
pubs-2019
ieee-cog
game-design
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IEEE COG
2019
Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games
Volkovas, Rokas and Fairbank, Michael and Woodward, John R and Lucas, Simon,
in IEEE Conference on Games (COG),
pp. 1-8,
2019.
pubs-2019
ieee-cog
tools
visualisation
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GECCO
2019
Game AI Hyperparameter Tuning in Rinascimento
Bravi, Ivan and Volz, Vanessa and Lucas, Simon,
in Proceedings of the Genetic and Evolutionary Computation Conference Companion,
pp. 1742-1746,
2019.
pubs-2019
gecco
splendor
optimisation
evolutionary-algorithms
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CEEC
2019
Extracting learning curves from puzzle games
Volkovas, Rokas and Fairbank, Michael and Woodward, John R and Lucas, Simon,
in 11th Computer Science and Electronic Engineering (CEEC),
pp. 150-155,
2019.
pubs-2019
ceec
learning-curves
puzzle-games
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BOOK
2019
General Video Game Artificial Intelligence
Diego Perez-Liebana and Simon M. Lucas and Raluca D. Gaina and Julian Togelius and Ahmed Khalifa and Jialin Liu,
2019.
pubs-2019
gvgai
general-video-game-playing
book
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AIIDE
2019
Analysis of Statistical Forward Planning Methods in Pommerman
Diego Perez-Liebana and Raluca D. Gaina and Olve Drageset and Ercument Ilhan and Martin Balla and Simon M. Lucas,
in Proceedings of the Artificial intelligence and Interactive Digital Entertainment (AIIDE),
15,
pp. 66-72,
2019.
pubs-2019
aiide
pommerman
rhea
mcts
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AAAI
2019
Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods
Raluca D. Gaina and Simon M. Lucas and Diego Perez-Liebana,
in AAAI Conference on Artificial Intelligence (AAAI-19),
33,
pp. 1691-1698,
2019.
pubs-2019
sparse-rewards
gvgai
general-video-game-playing
aaai
rhea
mcts
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2018
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IEEE COG
2018
General Win Prediction from Agent Experience
Raluca D. Gaina and Simon M. Lucas and Diego Perez-Liebana,
in Proc. of the IEEE Conference on Computational Intelligence and Games (CIG),
pp. 1-8,
Aug, 2018.
pubs-2018
gvgai
general-video-game-playing
win-prediction
ieee-cog
rhea
mcts
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Evo*
2018
Self-adaptive MCTS for General Video Game Playing
Chiara F. Sironi and Jialin Liu and Diego Perez-Liebana and Raluca D. Gaina and Ivan Bravi and Simon M. Lucas and Mark H. M. Winands,
in Applications of Evolutionary Computation,
pp. 358-375,
2018.
pubs-2018
gvgai
general-video-game-playing
optimisation
evo-star
mcts
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AIIDE
2018
VERTIGO: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI
Raluca D. Gaina and Simon M. Lucas and Diego Perez-Liebana,
in The 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment,
pp. 265-267,
2018.
pubs-2018
gvgai
general-video-game-playing
aiide
visualisation
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2018
Game Search Space Design and Representation
Dan Ashlock and Cameron Browne and Simon Colton and Amy Hoover and Jialin Liu and Simon Lucas and Mark nelson and Diego Perez-Liebana and Senastian Risi and Jacob Schrum and Adam Smith and Julian Togelius and Vanessa Volz,
in Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471),
7,
pp. 86-129,
2018.
pubs-2018
dagstuhl
search-space
game-design
representation
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2018
Gameplay Evaluation Measures
Vanessa Volz and Dan Ashlock and Simon Colton and Steve Dahlskog and Jialin Liu and Simon M. Lucas and Diego Perez Liebana and Tommy Thompson,
in Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471),
7,
pp. 86-129,
2018.
pubs-2018
dagstuhl
evaluation
gvgai
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2017
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