Artificial Intelligence student with a background in cognitive science and computer science. Research interest in genetic algorithms, and application of AI to games and content generation tasks. He visited the Game AI group at Queen Mary University of London in 2019. Published research on AI assisted general video game level generation and evaluation, under the supervision of Diego Perez-Liebana and Raluca D. Gaina. Contributed to research on MCTS and RHEA in the game Pommerman under Simon Lucas. Researched AI assisted board game rule quality evaluation under Cameron Browne.