GAIG Game AI Research Group @ QMUL

Project Thyia: A Forever Gameplayer


Abstract

The space of Artificial Intelligence entities is dominated by conversational bots. Some of them fit in our pockets and we take them everywhere we go, or allow them to be a part of human homes. Siri, Alexa, they are recognised as present in our world. But a lot of games research is restricted to existing in the separate realm of software. We enter different worlds when playing games, but those worlds cease to exist once we quit. Similarly, AI game-players are run once on a game (or maybe for longer periods of time, in the case of learning algorithms which need some, still limited, period for training), and they cease to exist once the game ends. But what if they didn’t? What if there existed artificial game-players that continuously played games, learned from their experiences and kept getting better? What if they interacted with the real world and us, humans: livestreaming games, chatting with viewers, accepting suggestions for strategies or games to play, forming opinions on popular game titles? In this paper, we introduce the vision behind a new project called Thyia, which focuses around creating a present, continuous, ‘always-on’, interactive game-player.
Arxiv: http://arxiv.org/abs/1906.04023 
URL: https://ieeexplore.ieee.org/document/8848047
DOI:10.1109/CIG.2019.8848047
YouTube: https://youtu.be/ruwH-lsIYcE 

Cite this work

@inproceedings{gaina2019thyia,
author= {Raluca D. Gaina and Simon M. Lucas and Diego Perez-Liebana},
title= {{Project Thyia: A Forever Gameplayer}},
year= {2019},
booktitle= {{IEEE Conference on Games (COG)}},
pages= {1--8},
url= {https://ieeexplore.ieee.org/document/8848047},
doi= {10.1109/CIG.2019.8848047},
abstract= {The space of Artificial Intelligence entities is dominated by conversational bots. Some of them fit in our pockets and we take them everywhere we go, or allow them to be a part of human homes. Siri, Alexa, they are recognised as present in our world. But a lot of games research is restricted to existing in the separate realm of software. We enter different worlds when playing games, but those worlds cease to exist once we quit. Similarly, AI game-players are run once on a game (or maybe for longer periods of time, in the case of learning algorithms which need some, still limited, period for training), and they cease to exist once the game ends. But what if they didn’t? What if there existed artificial game-players that continuously played games, learned from their experiences and kept getting better? What if they interacted with the real world and us, humans: livestreaming games, chatting with viewers, accepting suggestions for strategies or games to play, forming opinions on popular game titles? In this paper, we introduce the vision behind a new project called Thyia, which focuses around creating a present, continuous, ‘always-on’, interactive game-player.},
}

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