Jeremy Gow
I’m a lecturer at EECS and a member of the Game AI research group since August 2018. I have a background in artificial intelligence and human-computer interaction research, and a PhD in AI from the University of Edinburgh.
My research is mainly on computational game design: how can computers understand play and help us design video games? More broadly, I’m interested in computational creativity, procedural content generation, game AI, player analytics and player experience.
GAIG Publications
2023
2022
2021
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IEEE TOG
2021
Danesh: Interactive Tools For Understanding Procedural Content Generators
Cook, Michael and Gow, Jeremy and Smith, Gillian and Colton, Simon,
in IEEE Transactions on Games,
2021.
pubs-2021
ieee-tog
procedural-generation
computational-creativity
generative-software-analysis
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AAMAS
2021
Action Advising with Advice Imitation in Deep Reinforcement Learning
Ilhan, Ercument and Gow, Jeremy and Perez-Liebana, Diego,
in Proceedings of the 20th International Conference on Autonomous Agents and Multiagent Systems,
2021.
pubs-2021
aamas
reinforcement-learning
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2021
Learning on a Budget via Teacher Imitation
Ilhan, Ercument and Gow, Jeremy and Perez-Liebana, Diego,
in arXiv:2104.08440,
2021.
pubs-2021
arxiv
reinforcement-learning
action-advising
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2020