James Goodman
Research topic: Opponent Modelling in Tabletop Games
James is interested in opponent modelling, theory of mind and strategic communication in multi-player games - what do I think that she thinks that you think, and should I tell you? In particular how this can be integrated efficiently into statistical forward planning algorithms. At various points James has picked up degrees in Chemistry, History, Mathematics, Business Administration and Machine Learning. After a career in Consultancy and IT Project Management of global financial systems he is now finally doing the research he always wanted to. Otherwise he can be found playing tabletop games and writing LARPs.
GAIG Publications
2024
2023
2022
2021
2020
-
-
-
-
-
-
-
-
-
-
-
-
-
-
IEEE COG
2020
Metagame Autobalancing for Competitive Multiplayer Games
Hernandez, Daniel and Gbadamosi, Charles Takashi Toyin and Goodman, James and Walker, James Alfred,
in IEEE Conference on Games (CoG),
pp. 275-282,
2020.
pubs-2020
ieee-cog
reinforcement-learning
game-balance
fighting-games
-
-
-
-
-
IEEE CEC
2020
Does it matter how well I know what you’re thinking? Opponent Modelling in an RTS game
Goodman, James and Lucas, Simon,
in IEEE Congress on Evolutionary Computation (CEC),
pp. 1-8,
2020.
pubs-2020
ieee-cec
opponent-modelling
strategy-games
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
2020
AI and Wargaming
Goodman, James and Risi, Sebastian and Lucas, Simon,
in arxiv:2009.08922,
2020.
pubs-2020
arxiv
war-games
-
2020
Weighting NTBEA for Game AI Optimisation
Goodman, James and Lucas, Simon,
in arXiv:2003.10378,
2020.
pubs-2020
arxiv
optimisation
evolutionary-algorithms
ntbea
-
-
-
2019
GAIG Members
Staff
Students
Currently Visiting
External Partners
Alumni
Past Visitors and Staff