Raluca D. Gaina was a Lecturer in Game AI at Queen Mary University of London from June 2021 to July 2026. She got her Ph.D. in Intelligent Games and Games Intelligence from Queen Mary University of London in May 2021, in the area of rolling horizon evolution in general video game playing, after completing a B.Sc. and M.Sc. in Computer Games at the University of Essex in 2015 and 2016, respectively. In 2018, she did a 3 month internship at Microsoft Research Cambridge, working on the Multi-Agent Reinforcement Learning in Malmo Competition (MARLO). She was the track organiser of the Two-Player General Video Game AI Competition (GVGAI) 2016-2019 and is the Vice-Chair for Conferences of the IEEE CIS Games Technical Committee in 2020. Her research interests include general video game playing AI, reinforcement learning and evolutionary computation algorithms.
Read an interview about her PhD experience here.
She co-founded Tabletop R&D in 2023 and led the Tabletop Games Framework project that started during an internal hackathon and led to international research contributions and worldwide collaborations.
She left QMUL in July 2026 and relocated to Madrid, Spain.
Rolling Horizon Evolutionary Algorithms for General Video Game Playing
Raluca’s research was focused on Rolling Horizon Evolutionary Algorithms (RHEA), which show promise to outperform the dominating Monte Carlo Tree Search in the area of general video game playing. As a sub-field of Artificial Intelligence, general video game playing aims to design an agent which would achieve high-level play in any given game, thus raising the need to generalize the heuristics used and introduce various machine learning techniques to gather information about the previously unknown game. She explored various aspects in several games, such as the impact of the hyper parameters on performance; population seeding techniques; and other algorithm structure modifications previously encountered in literature, now tested in a consistent environment and a general setting. The research aimed to bring forward better NPCs and new challenging experiences for players, as well as reliable game testing tools.
Raluca’s latest studies looked at better understanding of RHEA’s inner workings through feature analysis (including algorithm convergence, sense of danger or fitness landscapes observed), as well as performance prediction based on the agent’s experience while playing the game. She’s further studied the offline and online adaptation of RHEA (and all of its various parameters and modifications) for improved performance.
Related publications: Full publication list