Raluca D. Gaina
About
Raluca D. Gaina is a Lecturer in Game AI at Queen Mary University of London from June 2021. She got her Ph.D. in Intelligent Games and Games Intelligence from Queen Mary University of London in May 2021, in the area of rolling horizon evolution in general video game playing, after completing a B.Sc. and M.Sc. in Computer Games at the University of Essex in 2015 and 2016, respectively. In 2018, she did a 3 month internship at Microsoft Research Cambridge, working on the Multi-Agent Reinforcement Learning in Malmo Competition (MARLO). She was the track organiser of the Two-Player General Video Game AI Competition (GVGAI) 2016-2019 and is the Vice-Chair for Conferences of the IEEE CIS Games Technical Committee in 2020. Her research interests include general video game playing AI, reinforcement learning and evolutionary computation algorithms.
Read an interview about my PhD experience here.
Research Topic
Rolling Horizon Evolutionary Algorithms for General Video Game Playing
Raluca’s research is focused on Rolling Horizon Evolutionary Algorithms (RHEA), which show promise to outperform the dominating Monte Carlo Tree Search in the area of general video game playing. As a sub-field of Artificial Intelligence, general video game playing aims to design an agent which would achieve high-level play in any given game, thus raising the need to generalize the heuristics used and introduce various machine learning techniques to gather information about the previously unknown game. So far, various aspects have been explored in several games, such as the impact of the hyper parameters on performance; population seeding techniques; and other algorithm structure modifications previously encountered in literature, now tested in a consistent environment and a general setting. On successful completion, the research aims to bring forward better NPCs and new challenging experiences for players, as well as reliable game testing tools.
Raluca’s latest studies look at a better understanding of RHEA’s inner workings through feature analysis (including algorithm convergence, sense of danger or fitness landscapes observed), as well as performance prediction based on the agent’s experience while playing the game. She’s further studied the offline and online adaptation of RHEA (and all of its various parameters and modifications) for improved performance.
Related publications: Full publication list
GAIG Publications
2024
2023
2022
2021
2020
-
-
-
-
-
IEEE TOG
2020
Rolling Horizon Evolutionary Algorithms for General Video Game Playing
Raluca D. Gaina and Sam Devlin and Diego Perez-Liebana and Simon M. Lucas,
in arxiv:2003.12331,
2020.
pubs-2020
gvgai
general-video-game-playing
ieee-tog
rhea
optimisation
ntbea
-
-
-
-
-
-
-
-
IEEE COG
2020
Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing
Raluca D. Gaina and Chiara F. Sironi and Mark H.M. Winands and Diego Perez-Liebana and Simon M. Lucas,
in IEEE Conference on Games (CoG),
2020.
pubs-2020
ieee-cog
gvgai
general-vide-game-playing
rhea
optimisation
-
-
-
-
IEEE COG
2020
Rolling Horizon NEAT for General Video Game Playing
Diego Perez-Liebana and Muhammad Sajid Alam and Raluca D. Gaina,
in IEEE Conference on Games (CoG),
2020.
pubs-2020
ieee-cog
gvgai
general-vide-game-playing
rhea
neat
-
-
-
-
-
-
-
-
-
-
EXAG @ AIIDE
2020
TAG: A Tabletop Games Framework
Raluca D. Gaina and Martin Balla and Alexander Dockhorn and Raul Montoliu and Diego Perez-Liebana,
in Experimental AI in Games (EXAG), AIIDE 2020 Workshop,
2020.
pubs-2020
aiide
exag
tabletop-games
general-game-playing
rhea
mcts
-
-
-
Evo*
2020
Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game
Raul Montoliu and Raluca D. Gaina and Diego Perez-Liebana and Daniel Delgado and Simon M. Lucas,
in International Conference on the Applications of Evolutionary Computation (EvoStar),
12104,
pp. 403-418,
2020.
pubs-2020
optimisation
evo-star
ntbea
card-games
oep
emcts
-
-
-
-
AIIDE
2020
Tribes: A New Turn-Based Strategy Game for AI
Diego Perez Liebana and Yu-Jhen Hsu and Stavros Emmanouilidis and Bobby Khaleque and Raluca Gaina,
in Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-20),
2020.
pubs-2020
aiide
tribes
polytopia
rhea
mcts
-
-
-
2020
Design and Implemenation of TAG: A Tabletop Games Framework
Raluca D. Gaina and Martin Balla and Alexander Dockhorn and Raul Montoliu and Diego Perez-Liebana,
in arxiv:2009.12065,
2020.
pubs-2020
arxiv
tabletop-games
general-game-playing
rhea
mcts
-
-
-
-
2020
Abstract Forward Models
Diego Perez-Liebana and Raluca D. Gaina and Tommy Thompson,
in Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511),
9,
pp. 67-114,
2020.
pubs-2020
dagstuhl
abstract
forward-model
mcts
rhea
pommerman
-
2019
-
IEEE TOG
2019
General Video Game AI: a Multi-Track Framework for Evaluating Agents Games and Content Generation Algorithms
Diego Perez-Liebana and Jialin Liu and Ahmed Khalifa and Raluca D. Gaina and Julian Togelius and Simon M. Lucas,
in IEEE Transactions on Games,
11,
pp. 195-214,
Sep, 2019.
pubs-2019
gvgai
general-video-game-playing
ieee-tog
-
-
-
-
-
-
IEEE COG
2019
Learning Local Forward Models on Unforgiving Games
Alexander Dockhorn and Simon M Lucas and Vanessa Volz and Ivan Bravi and Raluca D. Gaina and Diego Perez-Liebana,
in IEEE Conference on Games (COG),
pp. 1-4,
2019.
pubs-2019
ieee-cog
forward-model-learning
-
IEEE COG
2019
Optimising Level Generators for General Video Game AI
Olve Drageset and Raluca D. Gaina and Diego Perez-Liebana and Mark H.M. Winands,
in IEEE Conference on Games (COG),
pp. 1-8,
2019.
pubs-2019
gvgai
ieee-cog
level-generation
procedural-content-generation
-
IEEE COG
2019
'Did You Hear That?' Learning to Play Video Games from Audio Cues
Raluca D. Gaina and Matthew Stephenson,
in IEEE Conference on Games (COG),
pp. 1-4,
2019.
pubs-2019
audio
gvgai
general-video-game-playing
ieee-cog
reinforcement-learning
-
IEEE COG
2019
Project Thyia: A Forever Gameplayer
Raluca D. Gaina and Simon M. Lucas and Diego Perez-Liebana,
in IEEE Conference on Games (COG),
pp. 1-8,
2019.
pubs-2019
gvgai
general-video-game-playing
ieee-cog
rhea
-
-
IEEE COG
2019
A Local Approach to Forward Model Learning: Results on the Game of Life Game
Simon M Lucas and Alexander Dockhorn and Vanessa Volz and Chris Bamford and Raluca D. Gaina and Ivan Bravi and Diego Perez-Liebana and Sanaz Mostaghim and Rudolf Kruse,
in IEEE Conference on Games (COG),
pp. 1-8,
2019.
pubs-2019
ieee-cog
forward-model-learning
-
-
-
-
-
-
-
-
-
-
-
-
-
GameSim @ AAAI
2019
Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best
Simon M Lucas and Jialin Liu and Ivan Bravi and Raluca D. Gaina and John Woodward and Vanessa Volz and Diego Perez-Liebana,
in Game Simulations Workshop (AAAI),
2019.
pubs-2019
aaai
rhea
optimisation
ntbea
-
-
-
BOOK
2019
General Video Game Artificial Intelligence
Diego Perez-Liebana and Simon M. Lucas and Raluca D. Gaina and Julian Togelius and Ahmed Khalifa and Jialin Liu,
2019.
pubs-2019
gvgai
general-video-game-playing
book
-
AIIDE
2019
Analysis of Statistical Forward Planning Methods in Pommerman
Diego Perez-Liebana and Raluca D. Gaina and Olve Drageset and Ercument Ilhan and Martin Balla and Simon M. Lucas,
in Proceedings of the Artificial intelligence and Interactive Digital Entertainment (AIIDE),
15,
pp. 66-72,
2019.
pubs-2019
aiide
pommerman
rhea
mcts
-
AAAI
2019
Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods
Raluca D. Gaina and Simon M. Lucas and Diego Perez-Liebana,
in AAAI Conference on Artificial Intelligence (AAAI-19),
33,
pp. 1691-1698,
2019.
pubs-2019
sparse-rewards
gvgai
general-video-game-playing
aaai
rhea
mcts
-
2018
-
-
-
-
IEEE COG
2018
General Win Prediction from Agent Experience
Raluca D. Gaina and Simon M. Lucas and Diego Perez-Liebana,
in Proc. of the IEEE Conference on Computational Intelligence and Games (CIG),
pp. 1-8,
Aug, 2018.
pubs-2018
gvgai
general-video-game-playing
win-prediction
ieee-cog
rhea
mcts
-
-
-
-
-
-
-
Evo*
2018
Self-adaptive MCTS for General Video Game Playing
Chiara F. Sironi and Jialin Liu and Diego Perez-Liebana and Raluca D. Gaina and Ivan Bravi and Simon M. Lucas and Mark H. M. Winands,
in Applications of Evolutionary Computation,
pp. 358-375,
2018.
pubs-2018
gvgai
general-video-game-playing
optimisation
evo-star
mcts
-
AIIDE
2018
VERTIGO: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI
Raluca D. Gaina and Simon M. Lucas and Diego Perez-Liebana,
in The 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment,
pp. 265-267,
2018.
pubs-2018
gvgai
general-video-game-playing
aiide
visualisation
-
-
-
-
-
-
-
2018
Procedural Content Generation for Minecraft
Christoph Salge and Alan Blair and Alex J. Champandard and Michael Cook and Raluca D. Gaina and Diego Perez-Liebana and Jacob Shrum and Emily Short and Vanessa Volz,
in Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511),
9,
pp. 67-114,
2018.
pubs-2020
dagstuhl
minecraft
procedural-content-generation
-
2017
GAIG Members
Staff
Students
Currently Visiting
External Partners
Alumni
Past Visitors and Staff