Diego Pérez-Liébana
Diego Pérez-Liébana has joined the Game AI research group of the Queen Mary University of London on 2nd January 2018. Diego Pérez-Liébana is currently a Senior Lecturer in Computer Games and Artificial Intelligence at Queen Mary University of London (UK), having achieved a PhD in Computer Science from the University of Essex (2015). He has published in the domain of Game AI, with interests on Reinforcement Learning and Evolutionary Computation. He organised several Game AI competitions, such as the Physical Traveling Salesman Problem and the General Video Game AI competitions, held in IEEE conferences. He has programming experience in the video games industry with titles published for game consoles and PC.
GAIG Publications
2024
2023
2022
2021
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AAMAS
2021
Action Advising with Advice Imitation in Deep Reinforcement Learning
Ilhan, Ercument and Gow, Jeremy and Perez-Liebana, Diego,
in Proceedings of the 20th International Conference on Autonomous Agents and Multiagent Systems,
2021.
pubs-2021
aamas
reinforcement-learning
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2021
Portfolio Search and Optimization for General Strategy Game-Playing
Dockhorn, Alexander and Hurtado-Grueso, Jorge and Jeurissen, Dominik and Xu, Linjie and Perez-Liebana, Diego,
in arXiv:2104.10429,
2021.
pubs-2021
arxiv
ai
games
strategy-games
portfolio
optimisation
general-video-game-playing
ntbea
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2021
Learning on a Budget via Teacher Imitation
Ilhan, Ercument and Gow, Jeremy and Perez-Liebana, Diego,
in arXiv:2104.08440,
2021.
pubs-2021
arxiv
reinforcement-learning
action-advising
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2021
Generating Diverse and Competitive Play-Styles for Strategy Games
Perez-Liebana, Diego and Guerrero-Romero, Cristina and Dockhorn, Alexander and Jeurissen, Dominik and Xu, Linjie,
in arXiv:2104.08641,
2021.
pubs-2021
arxiv
ai
games
strategy-games
tribes
mcts
map-elites
play-styles
portfolio
2020
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SKATG @ AIIDE
2020
STRATEGA: A General Strategy Games Framework
Dockhorn, Alexander and Grueso, Jorge Hurtado and Jeurissen, Dominik and Liebana, Diego Perez,
in AIIDE-20 Workshop on Artificial Intelligence for Strategy Games,
2020.
pubs-2020
aiide
strategy-games
general-video-game-playing
rhea
mcts
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SKATG @ AIIDE
2020
MCTS Pruning in Turn-Based Strategy Games
Hsu, Yu-Jhen and Liebana, Diego Perez,
in AIIDE-20 Workshop on Artificial Intelligence for Strategy Games,
2020.
pubs-2020
aiide
strategy-games
mcts
tribes
polytopia
rhea
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IEEE COG
2020
Evaluating Generalization in General Video Game Playing
Balla, M and Lucas, Simon and Perez-Liebana, D,
in IEEE Conference on Games (CoG),
2020.
pubs-2020
ieee-cog
gvgai
general-vide-game-playing
evaluation
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AIIDE
2020
Studying General Agents in Video Games from the Perspective of Player Experience
Guerrero-Romero, Cristina and Kumari, Shringi and Perez-Liebana, Diego and Deterding, Sebastian,
in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment,
16,
pp. 217-223,
2020.
pubs-2020
aiide
player-experience
gvgai
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AIIDE
2020
Tribes: A New Turn-Based Strategy Game for AI
Diego Perez Liebana and Yu-Jhen Hsu and Stavros Emmanouilidis and Bobby Khaleque and Raluca Gaina,
in Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-20),
2020.
pubs-2020
aiide
tribes
polytopia
rhea
mcts
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2020
Student-Initiated Action Advising via Advice Novelty
Ilhan, Ercument and Gow, Jeremy and Perez-Liebana, Diego,
in arXiv:2010.00381,
2020.
pubs-2020
arxiv
reinforcement-learning
action-advising
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2020
The Design Of Stratega: A General Strategy Games Framework
Perez-Liebana, Diego and Dockhorn, Alexander and Hurtado-Grueso, Jorge and Jeurissen, Dominik,
in arXiv:2009.05643,
2020.
pubs-2020
arxiv
strategy-games
general-video-game-playing
rhea
mcts
2019
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IEEE COG
2019
Ensemble Decision Systems for General Video Game Playing
Anderson, Damien and Rodgers, Philip and Levine, John and Guerrero-Romero, Cristina and Perez-Liebana, Diego,
in IEEE Conference on Games (COG),
pp. 1-8,
2019.
pubs-2019
ieee-cog
gvgai
ensemble-decision-systems
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IEEE COG
2019
Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor
Bravi, Ivan and Perez-Liebana, Diego and Lucas, Simon M and Liu, Jialin,
in IEEE Conference on Games (COG),
pp. 1-8,
2019.
pubs-2019
ieee-cog
splendor
optimisation
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IEEE COG
2019
Teaching on a Budget in Multi-agent Deep Reinforcement Learning
Ilhan, Ercument and Gow, Jeremy and Perez-Liebana, Diego,
in IEEE Conference on Games (COG),
pp. 1-8,
2019.
pubs-2019
ieee-cog
reinforcement-learning
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IEEE COG
2019
Evolving Game State Evaluation Functions for a Hybrid Planning Approach
Neufeld, Xenija and Mostaghim, Sanaz and Perez-Liebana, Diego,
in IEEE Conference on Games (COG),
pp. 1-8,
2019.
pubs-2019
ieee-cog
evolutionary-algorithms
evaluation
microrts
mcts
strategy-games
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2019
NeurIPS 2019 Competition: The MineRL Competition on Sample Efficient Reinforcement Learning using Human Priors
Guss, William H and Codel, Cayden and Hofmann, Katja and Houghton, Brandon and Kuno, Noboru and Milani, Stephanie and Mohanty, Sharada and Perez Liebana, Diego and Salakhutdinov, Ruslan and Topin, Nicholay and others,
in arXiv:1904.10079,
2019.
pubs-2019
arxiv
minecraft
reinforcement-learning
neurips
2018
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IEEE TOG
2018
The 2016 Two-Player GVGAI Competition
Gaina, Raluca D. and Couetoux, Adrien and Soemers, Dennis J.N.J. and Winands, Mark H.M. and Vodopivec, Tom and Kirchgessner, Florian and Liu, Jialin and Lucas, Simon M. and Perez-Liebana, Diego,
in IEEE Transactions on Games,
10,
pp. 209-220,
June, 2018.
pubs-2018
gvgai
two-player
general-video-game-playing
ieee-tog
rhea
mcts
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IEEE COG
2018
Toward General Mathematical Game Playing Agents
Ashlock, Daniel and Kim, Eun-Youn and Perez-Lebana, Diego,
in Proc. of the IEEE Conference on Computational Intelligence and Games (CIG),
pp. 1-7,
Aug, 2018.
pubs-2018
ieee-cog
general-video-game-playing
mathematical-games
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IEEE COG
2018
Shallow decision-making analysis in General Video Game Playing
Bravi, Ivan and Perez-Liebana, Diego and Lucas, Simon M and Liu, Jialin,
in Proc. of the IEEE Conference on Computational Intelligence and Games (CIG),
pp. 1-8,
Aug, 2018.
pubs-2018
ieee-cog
gvgai
general-video-game-playing
analysis
mcts
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IEEE COG
2018
Using a Team of General AI Algorithms to Assist Game Design and Testing
Guerrero-Romero, Cristina and Lucas, Simon M and Perez-Liebana, Diego,
in Proc. of the IEEE Conference on Computational Intelligence and Games (CIG),
pp. 1-8,
Aug, 2018.
pubs-2018
ieee-cog
general-video-game-playing
game-design
game-testing
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IEEE COG
2018
Deep Reinforcement Learning for General Video Game AI
Torrado, Ruben Rodriguez and Bontrager, Philip and Togelius, Julian and Liu, Jialin and Perez-Liebana, Diego,
in Proc. of the IEEE Conference on Computational Intelligence and Games (CIG),
pp. 1-8,
Aug, 2018.
pubs-2018
gvgai
general-video-game-playing
ieee-cog
reinforcement-learning
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IEEE CEC
2018
The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation
Lucas, Simon M and Liu, Jialin and Perez-Liebana, Diego,
in IEEE Congress on Evolutionary Computation (CEC),
pp. 1-9,
2018.
pubs-2018
ieee-cec
optimisation
ntbea
evolutionary-algorithms
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FDG
2018
Studying Believability Assessment in Racing Games
Pacheco, Cristiana and Tokarchuk, Laurissa and Perez-Liebana, Diego,
in Proceedings of the 13th International Conference on the Foundations of Digital Games,
pp. 1-10,
2018.
pubs-2018
fdg
racing-games
believability
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AIIDE
2018
Modeling Player Experience with the N-Tuple Bandit Evolutionary Algorithm
Kunanusont, Kamolwan and Lucas, Simon Mark and Perez-Liebana, Diego,
in The 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment,
2018.
pubs-2018
gvgai
aiide
player-experience
ntbea
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CiML @ NeurIPS
2018
The Multi-Agent Reinforcement Learning in MalmO (MARLO) Competition
Perez-Liebana, Diego and Hofmann, Katja and Mohanty, Sharada Prasanna and Kuno, Noburu and Kramer, Andre and Devlin, Sam and Gaina, Raluca D and Ionita, Daniel,
in Challenges in Machine Learning (CiML; NeurIPS Workshop),
pp. 1-4,
2018.
pubs-2018
marlo
reinforcement-learning
multi-agent
neurips
ciml
competition
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2018
Evolving behaviour tree structures using grammatical evolution
Perez-Liebana, Diego and Nicolau, Miguel,
in Handbook of Grammatical Evolution,
pp. 433-460,
2018.
pubs-2018
evolutionary-algorithms
grammatical-evolution
book
mario
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2018
A General Language for Matching Tile Games
Julian Togelius and Cameron Browne and Simon Colton and Mark J. Nelson and Diego Perez Liebana,
in Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471),
7,
pp. 86-129,
2018.
pubs-2018
dagstuhl
tile-matching
game-description-language
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2018
Gameplay Evaluation Measures
Vanessa Volz and Dan Ashlock and Simon Colton and Steve Dahlskog and Jialin Liu and Simon M. Lucas and Diego Perez Liebana and Tommy Thompson,
in Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471),
7,
pp. 86-129,
2018.
pubs-2018
dagstuhl
evaluation
gvgai
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2017
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SSCI
2017
Efficient Noisy Optimisation with the Multi-Sample and Sliding Window Compact Genetic Algorithms
Lucas, Simon M and Liu, Jialin and Perez-Liebana, Diego,
in IEEE Symposium Series on Computational Intelligence (SSCI),
pp. 1-8,
2017.
pubs-2017
ssci
genetic-algorithm
evolutionary-algorithm
optimisation
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IEEE TOG
2017
Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game
Rohlfshagen, Philipp and Liu, Jialin and Perez-Liebana, Diego and Lucas, Simon M,
in IEEE Transactions on Games,
10,
pp. 233-256,
2017.
pubs-2017
ieee-tog
pac-man
arcade-games
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