GAIG Game AI Research Group @ QMUL

Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games

2019
Volkovas, Rokas and Fairbank, Michael and Woodward, John R and Lucas, Simon

Abstract

There are few digital tools to help designers create game mechanics. A general language to express game mechanics is necessary for rapid game design iteration. The first iteration of a mechanics-focused language, together with its interfacing tool, are introduced in this paper. The language is restricted to two-dimensional, turn-based, tile-based, deterministic, complete-information games. The tool is compared to the existing alternatives for game mechanics prototyping and shown to be capable of succinctly implementing a range of well-known game mechanics.
URL: https://ieeexplore.ieee.org/document/8848016

Cite this work

@inproceedings{volkovas2019mek,
author= {Volkovas, Rokas and Fairbank, Michael and Woodward, John R and Lucas, Simon},
title= {{Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games}},
year= {2019},
booktitle= {{IEEE Conference on Games (COG)}},
pages= {1--8},
url= {https://ieeexplore.ieee.org/document/8848016},
abstract= {There are few digital tools to help designers create game mechanics. A general language to express game mechanics is necessary for rapid game design iteration. The first iteration of a mechanics-focused language, together with its interfacing tool, are introduced in this paper. The language is restricted to two-dimensional, turn-based, tile-based, deterministic, complete-information games. The tool is compared to the existing alternatives for game mechanics prototyping and shown to be capable of succinctly implementing a range of well-known game mechanics.},
}

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