GAIG
Game AI Research Group @ QMUL
Home
About
Members
Projects
Categories
Publications
Posterior Sampling for Deep Reinforcement Learning
TAG: Terraforming Mars
Generating Diverse and Competitive Play-Styles for Strategy Games
Learning on a Budget via Teacher Imitation
Action Advising with Advice Imitation in Deep Reinforcement Learning
Gym-μRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learning
Expressivity of Parameterized and Data-driven Representations in Quality Diversity Search
Rolling Horizon Evolutionary Algorithms for General Video Game Playing
Portfolio Search and Optimization for General Strategy Game-Playing
The Social Responsibility of Game AI
The Road Less Travelled: Trying And Failing To Generate Walking Simulators
Danesh: Interactive Tools For Understanding Procedural Content Generators
Rinascimento: searching the behaviour space of Splendor
Griddly: A platform for AI research in games
Generalising Discrete Action Spaces with Conditional Action Trees
Controlling Self-organization in Generative Creative Systems
Practical Game Design Tool: State Explorer
AI for Accessibility in Games
Enhanced Rolling Horizon Evolution Algorithm with Opponent Model Learning
Interactive evolution and exploration within latent level-design space of generative adversarial networks
Procedural Content Generation for Minecraft
Casual Creators in the Wild: A Typology of Commercial Generative Creativity Support Tools
Tribes: A New Turn-Based Strategy Game for AI
Rolling Horizon NEAT for General Video Game Playing
The Design Of Stratega: A General Strategy Games Framework
Abstract Forward Models
Modulation of viability signals for self-regulatory control
Bootstrapped model learning and error correction for planning with uncertainty in model-based RL
Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game
Cross-Platform Games in Kotlin
Explainable Computational Creativity
Student-Initiated Action Advising via Advice Novelty
MCTS Pruning in Turn-Based Strategy Games
How Players Learn Team-versus-Team Esports: First Results from A Grounded Theory Study
Metagame Autobalancing for Competitive Multiplayer Games
Tabletop Roleplaying Games as Procedural Content Generators
Studying General Agents in Video Games from the Perspective of Player Experience
Intrinsic Motivation in Computational Creativity Applied to Videogames
Weighting NTBEA for Game AI Optimisation
Does it matter how well I know what you’re thinking? Opponent Modelling in an RTS game
AI and Wargaming
Design and Implemenation of TAG: A Tabletop Games Framework
TAG: A Tabletop Games Framework
Rolling Horizon Evolutionary Algorithms for General Video Game Playing
Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing
STRATEGA: A General Strategy Games Framework
Local Forward Model Learning for GVGAI Games
Software Engineering For Automated Game Design
Procedural Generation and Information Games
Generative Forensics: Procedural Generation and Information Games
On the Machine Condition and its Creative Expression
Evolving Neural Style Transfer Blends
Creativity Theatre for Demonstrable Computational Creativity
Adapting and Enhancing Evolutionary Art for Casual Creation
Rinascimento: using event-value functions for playing Splendor
Bridging Generative Deep Learning and Computational Creativity
Neural Game Engine: Accurate learning of generalizable forward models from pixels
The hidden intricacy of loot box design: A granular description of random monetized reward features
Evaluating Generalization in General Video Game Playing
PlayMapper: Illuminating Design Spaces of Platform Games
Modelling Player Preferences in AR Mobile Games
Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games
Extracting learning curves from puzzle games
Camera Obscurer: Generative Art for Design Inspiration
The Games Fusion Project: Competencies for Game Design
Analysis of Statistical Forward Planning Methods in Pommerman
General Video Game AI: a Multi-Track Framework for Evaluating Agents Games and Content Generation Algorithms
Exploring User Motor Behaviour in Bimanual Interactive Video Games
The importance of applying computational creativity to scientific and mathematical domains
Evolving Game State Evaluation Functions for a Hybrid Planning Approach
Towards Liveness in Game Development
Tile Pattern KL-Divergence for Analysing and Evolving Game Levels
A Local Approach to Forward Model Learning: Results on the Game of Life Game
Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best
Teaching on a Budget in Multi-agent Deep Reinforcement Learning
General Video Game Artificial Intelligence
NeurIPS 2019 Competition: The MineRL Competition on Sample Efficient Reinforcement Learning using Human Priors
Project Thyia: A Forever Gameplayer
Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods
'Did You Hear That?' Learning to Play Video Games from Audio Cues
Optimising Level Generators for General Video Game AI
Learning Local Forward Models on Unforgiving Games
Hyperstate Space Graphs for Automated Game Analysis
General Analytical Techniques For Parameter-Based Procedural Content Generators
Framing In Computational Creativity-A Survey And Taxonomy
The HR3 System for Automated Code Generation in Creative Settings
Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor
Game AI Hyperparameter Tuning in Rinascimento
Ensemble Decision Systems for General Video Game Playing
A survey of statistical machine learning elements in genetic programming
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Gameplay Evaluation Measures
Deep Reinforcement Learning for General Video Game AI
A General Language for Matching Tile Games
Self-adaptive MCTS for General Video Game Playing
The Multi-Agent Reinforcement Learning in MalmO (MARLO) Competition
Evolving behaviour tree structures using grammatical evolution
Studying Believability Assessment in Racing Games
The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation
Game AI Research with Fast Planet Wars Variants
Modeling Player Experience with the N-Tuple Bandit Evolutionary Algorithm
Using a Team of General AI Algorithms to Assist Game Design and Testing
General Win Prediction from Agent Experience
VERTIGO: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI
The 2016 Two-Player GVGAI Competition
Shallow decision-making analysis in General Video Game Playing
Toward General Mathematical Game Playing Agents
Game Search Space Design and Representation
Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game
Efficient Noisy Optimisation with the Multi-Sample and Sliding Window Compact Genetic Algorithms
Seminar
2024-01-31 Wed.
[Seminar] 'Can ML help Game Development' by Steve Gaffney and Mark Craig
2023-07-10 Mon.
[Seminar] 'Towards generative models of human behaviour' by Tim Pearce
2023-06-28 Wed.
[Seminar] 'Playing with Neuroscience' by Paolo Burelli
2023-06-15 Thu.
[Seminar] 'Analyzing State Spaces of Atari Games' by Mark Nelson
2023-02-23 Thu.
[Seminar] 'Investigating optimum game difficulty using AI' by Joe Cutting
2022-11-10 Thu.
[Seminar] 'New Frontiers in Procedural Content Generation' by Antonios Liapis
2022-10-26 Wed.
[Seminar] 'Data Science with Ludii' by Matthew Stephenson
2022-10-06 Thu.
[Seminar] 'Epistemic Neural Networks' by Vikranth Dwaracherla
2022-09-20 Tue.
[Seminar] 'Understanding and measuring perceived challenge in video games' by Alena Denisova
2021-11-18 Thu.
[Seminar] 'Sublime Cognition and Strange Tools' by Matthew De Abaitua
2021-11-05 Fri.
[Seminar] 'Bayesian reinforcement learning' by Christos Dimitrakakis
2021-09-28 Tue.
[Seminar] 'Music Informatics: Measuring and Modelling Music' by Simon Dixon
2021-09-03 Fri.
[Seminar] 'Planning and learning' by Piotr Miłoś
2021-06-15 Tue.
[Seminar] 'The AI and Games Co-Revolution' by Georgios Yannakakis
2021-06-02 Wed.
[Seminar] 'The NetHack Learning Environment' by Tim Rocktäschel
2020-09-10 Thu.
[Seminar] 'Towards Adaptive Game-playing Agents' by Niels Justesen
2020-09-09 Wed.
[Seminar] 'Factored Value Functions for Cooperative Multi-Agent Reinforcement Learning' by Shimon Whiteson
2020-09-01 Tue.
[Seminar] 'Self-Play and Zero-Shot (Human-AI) Coordination (in Hanabi)' by Jakob Foerster
2020-08-13 Thu.
[Seminar] 'Squeezer: a Juice prototyping tool for Unity' by Mads Johansen
2020-08-05 Wed.
[Seminar] 'General Board Geometry' by Cameron Browne
2020-03-05 Thu.
[Seminar] 'Challenges of deep reinforcement learning, and the example of AlphaStar' by Tom Schaul
2020-03-02 Mon.
[Seminar] 'Grounded Language Learning in Virtual Environments' by Stephen Clark
2019-06-25 Tue.
[Seminar] 'Defining and measuring challenge as player experience in video games' by Alena Denisova
2019-05-20 Mon.
[Seminar] 'AlphaGo in Chemistry – Solving Real-World Problems by Means of Game AI Methods' by Mike Preuss
2019-04-30 Tue.
[Seminar] 'Evolutionary MCTS for Game AI and Beyond' by Hendrik Baier
2019-04-02 Tue.
[Seminar] 'Compressing Space, Warping Perception And Projecting Flowers Onto Cups Of Tea' by Dr Micheal Cook
2019-03-26 Tue.
[Seminar] 'TextWorld' by Marc-Alexandre Côté
2019-03-26 Tue.
[Seminar] 'Building AI Dialogue Tools for Non-Technical Authors' by Emily Short
2019-02-15 Fri.
[Seminar] 'Solving 10×10 Hex' by Ryan Hayward
2019-02-12 Tue.
[Seminar] 'Generalisation of Simulation-Based Search for Autonomous Gameplaying' by Alexander Dockhorn
2019-01-31 Thu.
[Seminar] 'Agents with internal models' by Theophane Weber
2018-12-05 Wed.
[Seminar] 'Advancing Video Game AI With Intrinsically Motivated Reinforcement Learning' by Christian Guckelsberger
2018-11-26 Mon.
[Seminar] 'The Blurring of Video Games and Gambling: Daily Fantasy, Esports, Live Streaming, and Loot Boxes' by Dr Mark R. Johnson
2018-03-14 Wed.
[Seminar] 'Perfect, Immortal Machines: The Future Of Automated Game Design' by Dr Micheal Cook
2018-03-08 Thu.
[Seminar] 'Combining Evolution and Learning' by Chrisantha Fernando (Google DeepMind)
2018-01-23 Tue.
[Seminar] 'Computational Creativity and Videogame Design' by Prof. Simon Colton
2017-11-06 Mon.
[Seminar] 'Bridge: a new challenge for AI?' by Dr. Véronique Ventos
2017-10-03 Tue.
[Seminar] 'Computer Hanabi: Playing Near-Optimally or Learning by Reinforcement ?' by Dr. Bruno Bouzy
Random
2017-10-03 Tue.
Hello World!
Event
2022-08-24 Wed.
GAIG @ IEEE COG 2022
2020-11-06 Fri.
GAIG @ QMUL EECS Research Week 2020
2020-09-23 Wed.
GAIG @ AIIDE 2020
2020-09-10 Thu.
GAIG @ ICCC 2020
2020-07-28 Tue.
GAIG @ IEEE COG 2020
2018-02-19 Mon.
General Video Game AI tutorial at QMUL GradFest 2018
2017-11-06 Mon.
[Panel Session] Meet the games industry
IGGI
2022-11-02 Wed.
[Call for Applications] EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI) 2023
2021-11-08 Mon.
[Call for Applications] EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI) 2021
2021-05-05 Wed.
[Call for Applications] EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI) 2021
2020-11-24 Tue.
[Call for Applications] EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI) 2021
2018-11-27 Tue.
[Call for Applications] EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI) 2019
2017-11-27 Mon.
[Call for Applications] EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI) 2018
PhD
2022-11-02 Wed.
[Call for Applications] EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI) 2023
2021-11-08 Mon.
[Call for Applications] EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI) 2021
2021-05-05 Wed.
[Call for Applications] EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI) 2021
2020-11-24 Tue.
[Call for Applications] EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI) 2021
2018-11-27 Tue.
[Call for Applications] EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI) 2019
2018-11-27 Tue.
[Call for Applications] 2018 Fully-funded PhD studentships in Game AI
2017-11-27 Mon.
[Call for Applications] EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI) 2018
Tutorial
2018-02-19 Mon.
General Video Game AI tutorial at QMUL GradFest 2018
Media
2020-12-08 Tue.
GAIG in the Media: Evening Standard
blog
2022-08-25 Thu.
Reflections: How to Organize Game AI Competitions?
Content
Publications (110)
Seminar (38)
Random (1)
Event (7)
IGGI (6)
PhD (7)
Tutorial (1)
Media (1)
blog (1)