The Game AI Group at Queen Mary University of London presented 5 papers, 1 keynote and 1 tutorial at the Eleventh International Conference on Computational Creativity, ICCC’20 (7-11 September 2020). You may find full details on each presentation on the conference website. The proceedings for ICCC 2020 can be found here.
Maria Teresa Llano, Mark d’Inverno, Matthew Yee-King, Jon McCormack, Alon Ilsar, Alison Pease and Simon Colton
Explainable Computational Creativity
This tutorial introduces the concept of latent spaces in deep generative models, specifically StyleGAN2, and the possibilities of image generation and manipulation they provide. Focusing on a model trained on photographs of human faces, we will demonstrate how to localise the latent representation of a given image (e.g. a participant’s own face) in order to blend it with another and how to create an animation of the interpolation between the two.