GAIG Game AI Research Group @ QMUL

Framing In Computational Creativity-A Survey And Taxonomy

2019
Cook, Michael and Colton, Simon and Pease, Alison and Llano, Maria Teresa

Abstract

The notion of framing computationally created artefacts - by providing a narrative context for the actions and motivations of the software - is an important part of building computationally creative software. In this paper we provide the first survey of framing in computational creativity; we provide a taxonomy of framing elements, covering motivation, implementation and rendering; and we look at future directions for framing, as well as its importance for the field’s future.

Cite this work

@inproceedings{cook2019framing,
author= {Cook, Michael and Colton, Simon and Pease, Alison and Llano, Maria Teresa},
title= {{Framing In Computational Creativity-A Survey And Taxonomy}},
year= {2019},
booktitle= {{Proceedings of the 10th ICCC}},
pages= {156--163},
abstract= {The notion of framing computationally created artefacts - by providing a narrative context for the actions and motivations of the software - is an important part of building computationally creative software. In this paper we provide the first survey of framing in computational creativity; we provide a taxonomy of framing elements, covering motivation, implementation and rendering; and we look at future directions for framing, as well as its importance for the field’s future.},
}

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