GAIG
Game AI Research Group @ QMUL
Publications [109]
2021 [14]
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PhD
2021
Rolling Horizon Evolutionary Algorithms for General Video Game Playing
Raluca D. Gaina,
PhD Thesis,
Queen Mary University of London, UK,
May, 2021.
pubs-2021
thesis
ai
games
rhea
evolutionary-algorithms
optimisation
-
IEEE TOG
2021
Danesh: Interactive Tools For Understanding Procedural Content Generators
Cook, Michael and Gow, Jeremy and Smith, Gillian and Colton, Simon,
in IEEE Transactions on Games,
2021.
pubs-2021
ieee-tog
procedural-generation
computational-creativity
generative-software-analysis
-
AIIDE
2021
TAG: Terraforming Mars
Raluca D. Gaina and James Goodman and Diego Perez-Liebana,
in Proceedings of the 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment,
2021.
pubs-2021
aiide
game-analysis
tabletop-games
general-game-playing
rhea
mcts
terraforming-mars
-
AAMAS
2021
Action Advising with Advice Imitation in Deep Reinforcement Learning
Ilhan, Ercument and Gow, Jeremy and Perez-Liebana, Diego,
in Proceedings of the 20th International Conference on Autonomous Agents and Multiagent Systems,
2021.
pubs-2021
aamas
reinforcement-learning
-
2021
Generalising Discrete Action Spaces with Conditional Action Trees
Bamford, Christopher and Ovalle, Alvaro,
in arXiv:2104.07294,
2021.
pubs-2021
arxiv
strategy-games
reinforement-learning
action-spaces
-
2021
Griddly: A platform for AI research in games
Bamford, Chris,
in Software Impacts,
8,
pp. 100066,
2021.
pubs-2021
reinforcement-learning
griddly
strategy-games
-
2021
Rinascimento: searching the behaviour space of Splendor
Bravi, Ivan and Lucas, Simon,
in arxiv:2106.08371,
2021.
pubs-2021
arxiv
splendor
map-elites
-
2021
The Road Less Travelled: Trying And Failing To Generate Walking Simulators
Cook, Michael,
in arXiv:2104.10789,
2021.
pubs-2021
arxiv
walking-simulator
procedural-content-generation
-
2021
The Social Responsibility of Game AI
Cook, Michael,
in arXiv:2105.15122,
2021.
pubs-2021
arxiv
social-responsibility
-
2021
Portfolio Search and Optimization for General Strategy Game-Playing
Dockhorn, Alexander and Hurtado-Grueso, Jorge and Jeurissen, Dominik and Xu, Linjie and Perez-Liebana, Diego,
in arXiv:2104.10429,
2021.
pubs-2021
arxiv
ai
games
strategy-games
portfolio
optimisation
general-video-game-playing
ntbea
-
2021
Expressivity of Parameterized and Data-driven Representations in Quality Diversity Search
Hagg, Alexander and Berns, Sebastian and Asteroth, Alexander and Colton, Simon and Back, Thomas,
in arxiv:2105.04247,
2021.
pubs-2021
arxiv
computational-creativity
quality-diversity
optimisation
-
2021
Gym-μRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learning
Huang, Shengyi and Ontanon, Santiago and Bamford, Chris and Grela, Lukasz,
in arXiv:2105.13807,
2021.
pubs-2021
reinforcement-learning
strategy-games
microrts
-
2021
Learning on a Budget via Teacher Imitation
Ilhan, Ercument and Gow, Jeremy and Perez-Liebana, Diego,
in arXiv:2104.08440,
2021.
pubs-2021
arxiv
reinforcement-learning
action-advising
-
2021
Generating Diverse and Competitive Play-Styles for Strategy Games
Perez-Liebana, Diego and Guerrero-Romero, Cristina and Dockhorn, Alexander and Jeurissen, Dominik and Xu, Linjie,
in arXiv:2104.08641,
2021.
pubs-2021
arxiv
ai
games
strategy-games
tribes
mcts
map-elites
play-styles
portfolio
2020 [42]
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SKATG @ AIIDE
2020
STRATEGA: A General Strategy Games Framework
Dockhorn, Alexander and Grueso, Jorge Hurtado and Jeurissen, Dominik and Liebana, Diego Perez,
in AIIDE-20 Workshop on Artificial Intelligence for Strategy Games,
2020.
pubs-2020
aiide
strategy-games
general-video-game-playing
rhea
mcts
-
SKATG @ AIIDE
2020
MCTS Pruning in Turn-Based Strategy Games
Hsu, Yu-Jhen and Liebana, Diego Perez,
in AIIDE-20 Workshop on Artificial Intelligence for Strategy Games,
2020.
pubs-2020
aiide
strategy-games
mcts
tribes
polytopia
rhea
-
PhD
2020
Intrinsic Motivation in Computational Creativity Applied to Videogames
Guckelsberger, Christian,
PhD Thesis,
Queen Mary University of London, UK,
2020.
pubs-2020
thesis
intrinsic-motivation
computational-creativity
player-experience
-
IWAI
2020
Modulation of viability signals for self-regulatory control
Ovalle, Alvaro and Lucas, Simon M,
in International Workshop on Active Inference,
pp. 101-113,
2020.
pubs-2020
ieee-cog
reinforcement-learning
-
IEEE TOG
2020
Rolling Horizon Evolutionary Algorithms for General Video Game Playing
Raluca D. Gaina and Sam Devlin and Diego Perez-Liebana and Simon M. Lucas,
in arxiv:2003.12331,
2020.
pubs-2020
gvgai
general-video-game-playing
ieee-tog
rhea
optimisation
ntbea
-
IEEE TOG
2020
Enhanced Rolling Horizon Evolution Algorithm with Opponent Model Learning
Tang, Zhentao and Zhu, Yuanheng and Zhao, Dongbin and Lucas, Simon M,
in IEEE Transactions on Games,
2020.
pubs-2020
ieee-tog
rhea
opponent-modelling
evolutionary-algorithms
fighting-games
-
IEEE COG
2020
Evaluating Generalization in General Video Game Playing
Balla, M and Lucas, Simon and Perez-Liebana, D,
in IEEE Conference on Games (CoG),
2020.
pubs-2020
ieee-cog
gvgai
general-vide-game-playing
evaluation
-
IEEE COG
2020
Neural Game Engine: Accurate learning of generalizable forward models from pixels
Bamford, Chris and Lucas, Simon M,
in IEEE Conference on Games (CoG),
pp. 81-88,
2020.
pubs-2020
ieee-cog
reinforcement-learning
mcts
gvgai
general-video-game-playing
learning-forward-models
-
IEEE COG
2020
Rinascimento: using event-value functions for playing Splendor
Bravi, Ivan and Lucas, Simon M,
in IEEE Conference on Games (CoG),
pp. 283-290,
2020.
pubs-2020
ieee-cog
splendor
artificial-general-intelligence
benchmark
game-playing
hyper-parameter
optimisation
-
IEEE COG
2020
Procedural Generation and Information Games
Cook, Michael,
in IEEE Conference on Games (CoG),
pp. 253-260,
2020.
pubs-2020
ieee-cog
procedural-content-generation
computational-creativity
information-games
-
IEEE COG
2020
Software Engineering For Automated Game Design
Cook, Michael,
in IEEE Conference on Games (CoG),
pp. 487-494,
2020.
pubs-2020
ieee-cog
game-design
procedural-content-generation
computational-creativity
-
IEEE COG
2020
Local Forward Model Learning for GVGAI Games
Dockhorn, Alexander and Lucas, Simon,
in IEEE Conference on Games (CoG),
pp. 716-723,
2020.
pubs-2020
ieee-cog
forward-model-learning
general-video-game-playing
gvgai
-
IEEE COG
2020
Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing
Raluca D. Gaina and Chiara F. Sironi and Mark H.M. Winands and Diego Perez-Liebana and Simon M. Lucas,
in IEEE Conference on Games (CoG),
2020.
pubs-2020
ieee-cog
gvgai
general-vide-game-playing
rhea
optimisation
-
IEEE COG
2020
Metagame Autobalancing for Competitive Multiplayer Games
Hernandez, Daniel and Gbadamosi, Charles Takashi Toyin and Goodman, James and Walker, James Alfred,
in IEEE Conference on Games (CoG),
pp. 275-282,
2020.
pubs-2020
ieee-cog
reinforcement-learning
game-balance
fighting-games
-
IEEE COG
2020
Cross-Platform Games in Kotlin
Lucas, Simon M,
in IEEE Conference on Games (CoG),
pp. 774-775,
2020.
pubs-2020
ieee-cog
game-development
-
IEEE COG
2020
Bootstrapped model learning and error correction for planning with uncertainty in model-based RL
Ovalle, Alvaro and Lucas, Simon M,
in IEEE Conference on Games (CoG),
pp. 495-502,
2020.
pubs-2020
ieee-cog
reinforcement-learning
rhea
-
IEEE COG
2020
Rolling Horizon NEAT for General Video Game Playing
Diego Perez-Liebana and Muhammad Sajid Alam and Raluca D. Gaina,
in IEEE Conference on Games (CoG),
2020.
pubs-2020
ieee-cog
gvgai
general-vide-game-playing
rhea
neat
-
IEEE COG
2020
Practical Game Design Tool: State Explorer
Volkovas, Rokas and Fairbank, Michael and Woodward, John R and Lucas, Simon,
in IEEE Conference on Games (CoG),
pp. 439-446,
2020.
pubs-2020
ieee-cog
tools
game-design
visualisation
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IEEE CEC
2020
Does it matter how well I know what you’re thinking? Opponent Modelling in an RTS game
Goodman, James and Lucas, Simon,
in IEEE Congress on Evolutionary Computation (CEC),
pp. 1-8,
2020.
pubs-2020
ieee-cec
opponent-modelling
strategy-games
-
ICCC
2020
Bridging Generative Deep Learning and Computational Creativity
Berns, Sebastian and Colton, Simon,
in Proceedings of the 11th International Conference on Computational Creativity (ICCC’20),
2020.
pubs-2020
iccc
computational-creativity
deep-learning
-
ICCC
2020
Creativity Theatre for Demonstrable Computational Creativity
Colton, Simon and McCormack, Jon and Cook, Michael and Berns, Sebastian,
in Proceedings of the 11th International Conference on Computational Creativity (ICCC’20),
pp. 288-291,
2020.
pubs-2020
iccc
computational-creativity
-
ICCC
2020
On the Machine Condition and its Creative Expression
Colton, Simon and Pease, Alison and Guckelsberger, Christian and McCormack, Jon and Llano, Maria Teresa and others,
in ICCC,
pp. 342-349,
2020.
pubs-2020
iccc
computational-creativity
-
ICCC
2020
Explainable Computational Creativity
Llano, Maria Teresa and d'Inverno, Mark and Yee-King, Matthew and McCormack, Jon and Ilsar, Alon and Pease, Alison and Colton, Simon,
in 11th International Conference on Computational Creativity,
pp. 334-341,
2020.
pubs-2020
iccc
computational-creativity
-
ICCC
2020
Casual Creators in the Wild: A Typology of Commercial Generative Creativity Support Tools
Petrovskaya, Elena and Deterding, Christoph Sebastian and Colton, Simon,
in Proceedings of the 11th International Conference on Computational Creativity (ICCC’20),
2020.
pubs-2020
iccc
computational-creativity
tools
casual-creators
-
GECCO
2020
Interactive evolution and exploration within latent level-design space of generative adversarial networks
Schrum, Jacob and Gutierrez, Jake and Volz, Vanessa and Liu, Jialin and Lucas, Simon and Risi, Sebastian,
in Proceedings of the 2020 Genetic and Evolutionary Computation Conference,
pp. 148-156,
2020.
pubs-2020
gecco
evolutionary-algorithms
procedural-content-generation
gan
-