GAIG Game AI Research Group @ QMUL

Publications


2019

Raluca D. Gaina, Simon M. Lucas, Diego Perez-Liebana, "Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods", in AAAI Conference on Artificial Intelligence (AAAI-19), 2019.

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Diego Perez-Liebana, Jialin Liu, Ahmed Khalifa, Raluca D. Gaina, Julian Togelius, Simon M. Lucas, "General Video Game AI: a Multi-Track Framework for Evaluating Agents Games and Content Generation Algorithms", in IEEE Transactions on Games, abs/1802.10363, pp. 1-1, 2019.

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Raluca D. Gaina, Simon M. Lucas, Diego Perez-Liebana, "Project Thyia: A Forever Gameplayer", in accepted at IEEE Conference on Games (COG), 2019.

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Raluca D. Gaina, Matthew Stephenson, "'Did You Hear That?' Learning to Play Video Games from Audio Cues", in accepted at IEEE Conference on Games (COG), 2019.

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Olve Drageset, Raluca D. Gaina, Diego Perez-Liebana, Mark H.M. Winands, "Optimising Level Generators for General Video Game AI", in accepted at IEEE Conference on Games (COG), 2019.

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Alexander Dockhorn, Simon M Lucas, Vanessa Volz, Ivan Bravi, Raluca D. Gaina, Diego Perez-Liebana, "Learning Local Forward Models on Unforgiving Games", in accepted at IEEE Conference on Games (COG), 2019.

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Simon M Lucas, Alexander Dockhorn, Vanessa Volz, Chris Bamford, Raluca D. Gaina, Ivan Bravi, Diego Perez-Liebana, Sanaz Mostaghim, Rudolf Kruse, "A Local Approach to Forward Model Learning: Results on the Game of Life Game", in accepted at IEEE Conference on Games (COG), 2019.

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Simon M Lucas, Jialin Liu, Ivan Bravi, Raluca D. Gaina, John Woodward, Vanessa Volz, Diego Perez-Liebana, "Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best", in Game Simulations Workshop (AAAI), 2019.

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2018

Gaina, Raluca D., Couetoux, Adrien, Soemers, Dennis J.N.J., Winands, Mark H.M., Vodopivec, Tom, Kirchgessner, Florian, Liu, Jialin, Lucas, Simon M., Perez-Liebana, Diego, "The 2016 Two-Player GVGAI Competition", in IEEE Transactions on Games, 10, pp. 209-220, June, 2018.

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Raluca D. Gaina, Simon M. Lucas, Diego Perez-Liebana, "VERTIGO: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI", in The 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 265-267, 2018.

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Raluca D. Gaina, Simon M. Lucas, Diego Perez-Liebana, "General Win Prediction from Agent Experience", in Proc. of the IEEE Conference on Computational Intelligence and Games (CIG), pp. 1-8, Aug, 2018.

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Chiara F. Sironi, Jialin Liu, Diego Perez-Liebana, Raluca D. Gaina, Ivan Bravi, Simon M. Lucas, Mark H. M. Winands, "Self-adaptive MCTS for General Video Game Playing", in Applications of Evolutionary Computation, pp. 358-375, 2018.

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Kunanusont, Kamolwan, Lucas, Simon M, Perez-Liebana, Diego, "Modelling Player Experience with the N-Tuple Bandit Evolutionary Algorithm", in Artificial intelligence and Interactive Digital Entertainment (AIIDE), 2018.

Lucas, Simon M., Liu, Jialin, Perez-Liebana, Diego, "The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation", in arXiv preprint arXiv:1802.05991, 2018.

Bravi, Ivan, Perez-Liebana, Diego, Lucas, Simon M, Liu, Jialin, "Shallow Decision-making Analysis in General Video Game Playing", 2018.

Ashlock, Daniel, Kim, Eun-Youn M, Perez-Liebana, Diego, "Toward General Mathematical Game Playing Agents", 2018.

Torrado, Ruben R., Bontrager, Philip, Togelius, Julian, Liu, Jialin, Perez-Liebana, Diego, "Deep Reinforcement Learning in the General Video Game AI framework", 2018.

Guerrero-Romero, Cristina, Lucas, Simon M, Perez-Liebana, Diego, "Using a Team of General AI Algorithms to Assist Game Design and Testing", 2018.

Perez-Liebana, Diego, Hofmann, Katja, Mohanty, Sharada Prasanna, Kuno, Noburu, Kramer, Andre, Devlin, Sam, Gaina, Raluca D, Ionita, Daniel, "The Multi-Agent Reinforcement Learning in MalmO (MARLO) Competition", in Challenges in Machine Learning (CiML; NIPS Workshop), pp. 1-4, 2018.

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Vanessa Volz, Dan Ashlock, Simon Colton, Steve Dahlskog, Jialin Liu, Simon M. Lucas, Diego Perez Liebana, Tommy Thompson, "Gameplay Evaluation Measures", in Dagstuhl Reports, pp. 36-39, 2018.

2017

Raluca D. Gaina, Jialin Liu, Simon M. Lucas, Diego Perez Liebana, "Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing", in Springer Lecture Notes in Computer Science, Applications of Evolutionary Computation, EvoApplications, 10199, pp. 418-434, 2017.

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Raluca D. Gaina, Simon M. Lucas, Diego Perez Liebana, "Rolling Horizon Evolution Enhancements in General Video Game Playing", in Proceedings of IEEE Conference on Computational Intelligence and Games, pp. 88-95, Aug, 2017.

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Raluca D. Gaina, Simon M. Lucas, Diego Perez Liebana, "Population Seeding Techniques for Rolling Horizon Evolution in General Video Game Playing", in Proceedings of the Congress on Evolutionary Computation, pp. 1956-1963, June, 2017.

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Raluca D. Gaina, Rokas Volkovas, Carlos Gonzalez Diaz, Rory Davidson, "Automatic Game Tuning for Strategic Diversity", in 2017 9th Computer Science and Electronic Engineering (CEEC), pp. 195-200, Sept, 2017.

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Kamolwan Kunanusont, Raluca D. Gaina, Jialin Liu, Simon M. Lucas, Diego Perez Liebana, "The N-Tuple Bandit Evolutionary Algorithm for Game Improvement", in Proc. of the IEEE Congress on Evolutionary Computation (CEC), pp. 2201-2208, June, 2017.

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Diego Perez Liebana, Matthew Stephenson, Raluca D. Gaina, Jochen Renz, Simon M. Lucas, "Introducing Real World Physics and Macro-Actions to General Video Game AI", in Proceedings of IEEE Conference on Computational Intelligence and Games, pp. 248-255, Aug, 2017.

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Khalifa, Ahmed, Green, Michael Cerny, Perez-Liebana, Diego, Togelius, Julian, "General video game rule generation", in Computational Intelligence and Games (CIG), 2017 IEEE Conference on, pp. 170-177, 2017.

Philipp Rohlfshagen, Jialin Liu, Diego Perez-Liebana, Simon M. Lucas, "Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game", in IEEE Transactions on Computational Intelligence and AI in Games, 2017.

[DOI]

Liu, Jialin, Perez-Liebana, Diego, Lucas, Simon M., "The Single-Player GVGAI Learning Framework - Technical Manual", 2017.

  

Guerrero-Romero, Cristina, Louis, Annie, Perez-Liebana, Diego, "Beyond Playing to Win: Diversifying Heuristics for GVGAI", in 2017 IEEE Conference on Computational Intelligence and Games (CIG), 2017.

Ashlock, Daniel, Perez-Liebana, Diego, Saunders, Amanda, "General Video Game Playing Escapes the No Free Lunch Theorem", in Conference on Computational Intelligence and Games (CIG), 2017.

Gonzalez-Castro, Jose M, Perez-Liebana, Diego, "Opponent Models Comparison for 2 Players in GVGAI Competitions", in Computer Science and Electronic Engineering Conference, 2017 9th, 2017.

Volz, Vanessa, Ashlock, Daniel, Colton, Simon, Dahlskog, Steve, Liu, Jialin, Lucas, Simon, Perez-Liebana, Diego, Thompson, Tommy, "Gameplay Evaluation Measures", in Dagstuhl Follow-Ups, 2017.

Perez-Liebana, Diego, Liu, Jialin, Lucas, Simon M, "General Video Game AI as a Tool for Game Design", 2017.

Liu, Jialin, Perez-Liebana, Diego, Lucas, Simon M, "Bandit-based random mutation hill-climbing", in Evolutionary Computation (CEC), 2017 IEEE Congress on, pp. 2145-2151, 2017.

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