GAIG
Game AI Research Group @ QMUL
Publications [110]
2024 [0]
2023 [1]
2022 [0]
2021 [14]
PhD
2021
Rolling Horizon Evolutionary Algorithms for General Video Game Playing
Raluca D. Gaina ,
PhD Thesis,
Queen Mary University of London, UK ,
May, 2021.
pubs-2021
thesis
ai
games
rhea
evolutionary-algorithms
optimisation
IEEE TOG
2021
Danesh: Interactive Tools For Understanding Procedural Content Generators
Cook, Michael and Gow, Jeremy and Smith, Gillian and Colton, Simon ,
in IEEE Transactions on Games ,
2021.
pubs-2021
ieee-tog
procedural-generation
computational-creativity
generative-software-analysis
AIIDE
2021
TAG: Terraforming Mars
Raluca D. Gaina and James Goodman and Diego Perez-Liebana ,
in Proceedings of the 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment ,
2021.
pubs-2021
aiide
game-analysis
tabletop-games
general-game-playing
rhea
mcts
terraforming-mars
AAMAS
2021
Action Advising with Advice Imitation in Deep Reinforcement Learning
Ilhan, Ercument and Gow, Jeremy and Perez-Liebana, Diego ,
in Proceedings of the 20th International Conference on Autonomous Agents and Multiagent Systems ,
2021.
pubs-2021
aamas
reinforcement-learning
2021
Generalising Discrete Action Spaces with Conditional Action Trees
Bamford, Christopher and Ovalle, Alvaro,
in arXiv:2104.07294 ,
2021.
pubs-2021
arxiv
strategy-games
reinforement-learning
action-spaces
2021
Griddly: A platform for AI research in games
Bamford, Chris,
in Software Impacts ,
8 ,
pp. 100066,
2021.
pubs-2021
reinforcement-learning
griddly
strategy-games
2021
Rinascimento: searching the behaviour space of Splendor
Bravi, Ivan and Lucas, Simon ,
in arxiv:2106.08371 ,
2021.
pubs-2021
arxiv
splendor
map-elites
2021
The Road Less Travelled: Trying And Failing To Generate Walking Simulators
Cook, Michael,
in arXiv:2104.10789 ,
2021.
pubs-2021
arxiv
walking-simulator
procedural-content-generation
2021
The Social Responsibility of Game AI
Cook, Michael,
in arXiv:2105.15122 ,
2021.
pubs-2021
arxiv
social-responsibility
2021
Portfolio Search and Optimization for General Strategy Game-Playing
Dockhorn, Alexander and Hurtado-Grueso, Jorge and Jeurissen, Dominik and Xu, Linjie and Perez-Liebana, Diego ,
in arXiv:2104.10429 ,
2021.
pubs-2021
arxiv
ai
games
strategy-games
portfolio
optimisation
general-video-game-playing
ntbea
2021
Expressivity of Parameterized and Data-driven Representations in Quality Diversity Search
Hagg, Alexander and Berns, Sebastian and Asteroth, Alexander and Colton, Simon and Back, Thomas,
in arxiv:2105.04247 ,
2021.
pubs-2021
arxiv
computational-creativity
quality-diversity
optimisation
2021
Gym-μRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learning
Huang, Shengyi and Ontanon, Santiago and Bamford, Chris and Grela, Lukasz,
in arXiv:2105.13807 ,
2021.
pubs-2021
reinforcement-learning
strategy-games
microrts
2021
Learning on a Budget via Teacher Imitation
Ilhan, Ercument and Gow, Jeremy and Perez-Liebana, Diego ,
in arXiv:2104.08440 ,
2021.
pubs-2021
arxiv
reinforcement-learning
action-advising
2021
Generating Diverse and Competitive Play-Styles for Strategy Games
Perez-Liebana, Diego and Guerrero-Romero, Cristina and Dockhorn, Alexander and Jeurissen, Dominik and Xu, Linjie,
in arXiv:2104.08641 ,
2021.
pubs-2021
arxiv
ai
games
strategy-games
tribes
mcts
map-elites
play-styles
portfolio
2020 [42]
SKATG @ AIIDE
2020
STRATEGA: A General Strategy Games Framework
Dockhorn, Alexander and Grueso, Jorge Hurtado and Jeurissen, Dominik and Liebana, Diego Perez ,
in AIIDE-20 Workshop on Artificial Intelligence for Strategy Games ,
2020.
pubs-2020
aiide
strategy-games
general-video-game-playing
rhea
mcts
SKATG @ AIIDE
2020
MCTS Pruning in Turn-Based Strategy Games
Hsu, Yu-Jhen and Liebana, Diego Perez ,
in AIIDE-20 Workshop on Artificial Intelligence for Strategy Games ,
2020.
pubs-2020
aiide
strategy-games
mcts
tribes
polytopia
rhea
PhD
2020
Intrinsic Motivation in Computational Creativity Applied to Videogames
Guckelsberger, Christian,
PhD Thesis,
Queen Mary University of London, UK ,
2020.
pubs-2020
thesis
intrinsic-motivation
computational-creativity
player-experience
IWAI
2020
Modulation of viability signals for self-regulatory control
Ovalle, Alvaro and Lucas, Simon M,
in International Workshop on Active Inference ,
pp. 101-113,
2020.
pubs-2020
ieee-cog
reinforcement-learning
IEEE TOG
2020
Rolling Horizon Evolutionary Algorithms for General Video Game Playing
Raluca D. Gaina and Sam Devlin and Diego Perez-Liebana and Simon M. Lucas ,
in arxiv:2003.12331 ,
2020.
pubs-2020
gvgai
general-video-game-playing
ieee-tog
rhea
optimisation
ntbea
IEEE TOG
2020
Enhanced Rolling Horizon Evolution Algorithm with Opponent Model Learning
Tang, Zhentao and Zhu, Yuanheng and Zhao, Dongbin and Lucas, Simon M,
in IEEE Transactions on Games ,
2020.
pubs-2020
ieee-tog
rhea
opponent-modelling
evolutionary-algorithms
fighting-games
IEEE COG
2020
Evaluating Generalization in General Video Game Playing
Balla, M and Lucas, Simon and Perez-Liebana, D ,
in IEEE Conference on Games (CoG) ,
2020.
pubs-2020
ieee-cog
gvgai
general-vide-game-playing
evaluation
IEEE COG
2020
Neural Game Engine: Accurate learning of generalizable forward models from pixels
Bamford, Chris and Lucas, Simon M,
in IEEE Conference on Games (CoG) ,
pp. 81-88,
2020.
pubs-2020
ieee-cog
reinforcement-learning
mcts
gvgai
general-video-game-playing
learning-forward-models
IEEE COG
2020
Rinascimento: using event-value functions for playing Splendor
Bravi, Ivan and Lucas, Simon M,
in IEEE Conference on Games (CoG) ,
pp. 283-290,
2020.
pubs-2020
ieee-cog
splendor
artificial-general-intelligence
benchmark
game-playing
hyper-parameter
optimisation
IEEE COG
2020
Procedural Generation and Information Games
Cook, Michael,
in IEEE Conference on Games (CoG) ,
pp. 253-260,
2020.
pubs-2020
ieee-cog
procedural-content-generation
computational-creativity
information-games
IEEE COG
2020
Software Engineering For Automated Game Design
Cook, Michael,
in IEEE Conference on Games (CoG) ,
pp. 487-494,
2020.
pubs-2020
ieee-cog
game-design
procedural-content-generation
computational-creativity
IEEE COG
2020
Local Forward Model Learning for GVGAI Games
Dockhorn, Alexander and Lucas, Simon ,
in IEEE Conference on Games (CoG) ,
pp. 716-723,
2020.
pubs-2020
ieee-cog
forward-model-learning
general-video-game-playing
gvgai
IEEE COG
2020
Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing
Raluca D. Gaina and Chiara F. Sironi and Mark H.M. Winands and Diego Perez-Liebana and Simon M. Lucas ,
in IEEE Conference on Games (CoG) ,
2020.
pubs-2020
ieee-cog
gvgai
general-vide-game-playing
rhea
optimisation
IEEE COG
2020
Metagame Autobalancing for Competitive Multiplayer Games
Hernandez, Daniel and Gbadamosi, Charles Takashi Toyin and Goodman, James and Walker, James Alfred,
in IEEE Conference on Games (CoG) ,
pp. 275-282,
2020.
pubs-2020
ieee-cog
reinforcement-learning
game-balance
fighting-games
IEEE COG
2020
Cross-Platform Games in Kotlin
Lucas, Simon M,
in IEEE Conference on Games (CoG) ,
pp. 774-775,
2020.
pubs-2020
ieee-cog
game-development
IEEE COG
2020
Bootstrapped model learning and error correction for planning with uncertainty in model-based RL
Ovalle, Alvaro and Lucas, Simon M,
in IEEE Conference on Games (CoG) ,
pp. 495-502,
2020.
pubs-2020
ieee-cog
reinforcement-learning
rhea
IEEE COG
2020
Rolling Horizon NEAT for General Video Game Playing
Diego Perez-Liebana and Muhammad Sajid Alam and Raluca D. Gaina ,
in IEEE Conference on Games (CoG) ,
2020.
pubs-2020
ieee-cog
gvgai
general-vide-game-playing
rhea
neat
IEEE COG
2020
Practical Game Design Tool: State Explorer
Volkovas, Rokas and Fairbank, Michael and Woodward, John R and Lucas, Simon ,
in IEEE Conference on Games (CoG) ,
pp. 439-446,
2020.
pubs-2020
ieee-cog
tools
game-design
visualisation
IEEE CEC
2020
Does it matter how well I know what you’re thinking? Opponent Modelling in an RTS game
Goodman, James and Lucas, Simon ,
in IEEE Congress on Evolutionary Computation (CEC) ,
pp. 1-8,
2020.
pubs-2020
ieee-cec
opponent-modelling
strategy-games
ICCC
2020
Bridging Generative Deep Learning and Computational Creativity
Berns, Sebastian and Colton, Simon ,
in Proceedings of the 11th International Conference on Computational Creativity (ICCC’20) ,
2020.
pubs-2020
iccc
computational-creativity
deep-learning
ICCC
2020
Creativity Theatre for Demonstrable Computational Creativity
Colton, Simon and McCormack, Jon and Cook, Michael and Berns, Sebastian ,
in Proceedings of the 11th International Conference on Computational Creativity (ICCC’20) ,
pp. 288-291,
2020.
pubs-2020
iccc
computational-creativity
ICCC
2020
On the Machine Condition and its Creative Expression
Colton, Simon and Pease, Alison and Guckelsberger, Christian and McCormack, Jon and Llano, Maria Teresa and others,
in ICCC ,
pp. 342-349,
2020.
pubs-2020
iccc
computational-creativity
ICCC
2020
Explainable Computational Creativity
Llano, Maria Teresa and d'Inverno, Mark and Yee-King, Matthew and McCormack, Jon and Ilsar, Alon and Pease, Alison and Colton, Simon ,
in 11th International Conference on Computational Creativity ,
pp. 334-341,
2020.
pubs-2020
iccc
computational-creativity
ICCC
2020
Casual Creators in the Wild: A Typology of Commercial Generative Creativity Support Tools
Petrovskaya, Elena and Deterding, Christoph Sebastian and Colton, Simon ,
in Proceedings of the 11th International Conference on Computational Creativity (ICCC’20) ,
2020.
pubs-2020
iccc
computational-creativity
tools
casual-creators
GECCO
2020
Interactive evolution and exploration within latent level-design space of generative adversarial networks
Schrum, Jacob and Gutierrez, Jake and Volz, Vanessa and Liu, Jialin and Lucas, Simon and Risi, Sebastian,
in Proceedings of the 2020 Genetic and Evolutionary Computation Conference ,
pp. 148-156,
2020.
pubs-2020
gecco
evolutionary-algorithms
procedural-content-generation
gan
FDG
2020
Tabletop Roleplaying Games as Procedural Content Generators
Guzdial, Matthew and Acharya, Devi and Kreminski, Max and Cook, Michael and Eladhari, Mirjam and Liapis, Antonios and Sullivan, Anne,
in International Conference on the Foundations of Digital Games ,
pp. 1-9,
2020.
pubs-2020
fdg
tabletop-games
procedural-content-generation
EXAG @ AIIDE
2020
TAG: A Tabletop Games Framework
Raluca D. Gaina and Martin Balla and Alexander Dockhorn and Raul Montoliu and Diego Perez-Liebana ,
in Experimental AI in Games (EXAG), AIIDE 2020 Workshop ,
2020.
pubs-2020
aiide
exag
tabletop-games
general-game-playing
rhea
mcts
Evo*
2020
Adapting and Enhancing Evolutionary Art for Casual Creation
Colton, Simon and McCormack, Jon and Cook, Michael and Berns, Sebastian ,
in International Conference on Computational Intelligence in Music, Sound, Art and Design (Part of EvoStar) ,
pp. 17-34,
2020.
pubs-2020
evo-star
computational-creativity
art
casual-creators
Evo*
2020
Evolving Neural Style Transfer Blends
Colton, Simon ,
in 10th International Conference, EvoMUSART (part of EvoStar) ,
12693 ,
pp. 65,
2020.
pubs-2020
evostar
computational-creativity
art
evolutionary-algorithms
style-transfer
Evo*
2020
Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game
Raul Montoliu and Raluca D. Gaina and Diego Perez-Liebana and Daniel Delgado and Simon M. Lucas ,
in International Conference on the Applications of Evolutionary Computation (EvoStar) ,
12104 ,
pp. 403-418,
2020.
pubs-2020
optimisation
evo-star
ntbea
card-games
oep
emcts
Evo*
2020
Controlling Self-organization in Generative Creative Systems
Young, Jonathan and Colton, Simon ,
in International Conference on Computational Intelligence in Music, Sound, Art and Design (Part of EvoStar) ,
pp. 194-209,
2020.
pubs-2020
evostar
computational-creativity
DiGRA
2020
How Players Learn Team-versus-Team Esports: First Results from A Grounded Theory Study
Hesketh, Joseph and Deterding, Christoph Sebastian and Gow, Jeremy ,
in DiGRA'20 Abstract-Proceedings of the 2020 DiGRA International Conference ,
2020.
pubs-2020
digra
esports
game-learning
grounded-theory
Dota2
CS:GO
AIIDE
2020
Studying General Agents in Video Games from the Perspective of Player Experience
Guerrero-Romero, Cristina and Kumari, Shringi and Perez-Liebana, Diego and Deterding, Sebastian,
in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment ,
16 ,
pp. 217-223,
2020.
pubs-2020
aiide
player-experience
gvgai
AIIDE
2020
Tribes: A New Turn-Based Strategy Game for AI
Diego Perez Liebana and Yu-Jhen Hsu and Stavros Emmanouilidis and Bobby Khaleque and Raluca Gaina ,
in Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-20) ,
2020.
pubs-2020
aiide
tribes
polytopia
rhea
mcts
2020
The hidden intricacy of loot box design: A granular description of random monetized reward features
Ballou, Nick and Gbadamosi, Charles and Zendle, David,
2020.
pubs-2020
psyarxiv
loot-boxes
2020
Generative Forensics: Procedural Generation and Information Games
Cook, Michael,
in arXiv:2004.01768 ,
2020.
pubs-2020
arxiv
procedural-content-generation
information-games
2020
Design and Implemenation of TAG: A Tabletop Games Framework
Raluca D. Gaina and Martin Balla and Alexander Dockhorn and Raul Montoliu and Diego Perez-Liebana ,
in arxiv:2009.12065 ,
2020.
pubs-2020
arxiv
tabletop-games
general-game-playing
rhea
mcts
2020
AI and Wargaming
Goodman, James and Risi, Sebastian and Lucas, Simon ,
in arxiv:2009.08922 ,
2020.
pubs-2020
arxiv
war-games
2020
Weighting NTBEA for Game AI Optimisation
Goodman, James and Lucas, Simon ,
in arXiv:2003.10378 ,
2020.
pubs-2020
arxiv
optimisation
evolutionary-algorithms
ntbea
2020
Student-Initiated Action Advising via Advice Novelty
Ilhan, Ercument and Gow, Jeremy and Perez-Liebana, Diego ,
in arXiv:2010.00381 ,
2020.
pubs-2020
arxiv
reinforcement-learning
action-advising
2020
Abstract Forward Models
Diego Perez-Liebana and Raluca D. Gaina and Tommy Thompson,
in Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511) ,
9 ,
pp. 67-114,
2020.
pubs-2020
dagstuhl
abstract
forward-model
mcts
rhea
pommerman
2020
The Design Of Stratega: A General Strategy Games Framework
Perez-Liebana, Diego and Dockhorn, Alexander and Hurtado-Grueso, Jorge and Jeurissen, Dominik ,
in arXiv:2009.05643 ,
2020.
pubs-2020
arxiv
strategy-games
general-video-game-playing
rhea
mcts
2019 [31]
IEEE TOG
2019
General Video Game AI: a Multi-Track Framework for Evaluating Agents Games and Content Generation Algorithms
Diego Perez-Liebana and Jialin Liu and Ahmed Khalifa and Raluca D. Gaina and Julian Togelius and Simon M. Lucas ,
in IEEE Transactions on Games ,
11 ,
pp. 195-214,
Sep, 2019.
pubs-2019
gvgai
general-video-game-playing
ieee-tog
IEEE TEVC
2019
A survey of statistical machine learning elements in genetic programming
Agapitos, Alexandros and Loughran, Roisin and Nicolau, Miguel and Lucas, Simon and O’Neill, Michael and Brabazon, Anthony,
in IEEE Transactions on Evolutionary Computation ,
23 ,
pp. 1029-1048,
2019.
pubs-2019
ieee-tevc
genetic-programming
machine-learning
IEEE COG
2019
Ensemble Decision Systems for General Video Game Playing
Anderson, Damien and Rodgers, Philip and Levine, John and Guerrero-Romero, Cristina and Perez-Liebana, Diego ,
in IEEE Conference on Games (COG) ,
pp. 1-8,
2019.
pubs-2019
ieee-cog
gvgai
ensemble-decision-systems
IEEE COG
2019
Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor
Bravi, Ivan and Perez-Liebana, Diego and Lucas, Simon M and Liu, Jialin,
in IEEE Conference on Games (COG) ,
pp. 1-8,
2019.
pubs-2019
ieee-cog
splendor
optimisation
IEEE COG
2019
General Analytical Techniques For Parameter-Based Procedural Content Generators
Cook, Michael and Colton, Simon and Gow, Jeremy and Smith, Gillian,
in IEEE Conference on Games (COG) ,
pp. 1-8,
2019.
pubs-2019
ieee-cog
procedural-content-generation
generative-systems-analysis
co-creativity
IEEE COG
2019
Hyperstate Space Graphs for Automated Game Analysis
Cook, Michael and Raad, Azalea,
in IEEE Conference on Games (CoG) ,
pp. 1-8,
2019.
pubs-2019
ieee-cog
computational-creativity
IEEE COG
2019
Learning Local Forward Models on Unforgiving Games
Alexander Dockhorn and Simon M Lucas and Vanessa Volz and Ivan Bravi and Raluca D. Gaina and Diego Perez-Liebana ,
in IEEE Conference on Games (COG) ,
pp. 1-4,
2019.
pubs-2019
ieee-cog
forward-model-learning
IEEE COG
2019
Optimising Level Generators for General Video Game AI
Olve Drageset and Raluca D. Gaina and Diego Perez-Liebana and Mark H.M. Winands,
in IEEE Conference on Games (COG) ,
pp. 1-8,
2019.
pubs-2019
gvgai
ieee-cog
level-generation
procedural-content-generation
IEEE COG
2019
'Did You Hear That?' Learning to Play Video Games from Audio Cues
Raluca D. Gaina and Matthew Stephenson,
in IEEE Conference on Games (COG) ,
pp. 1-4,
2019.
pubs-2019
audio
gvgai
general-video-game-playing
ieee-cog
reinforcement-learning
IEEE COG
2019
Project Thyia: A Forever Gameplayer
Raluca D. Gaina and Simon M. Lucas and Diego Perez-Liebana ,
in IEEE Conference on Games (COG) ,
pp. 1-8,
2019.
pubs-2019
gvgai
general-video-game-playing
ieee-cog
rhea
IEEE COG
2019
Teaching on a Budget in Multi-agent Deep Reinforcement Learning
Ilhan, Ercument and Gow, Jeremy and Perez-Liebana, Diego ,
in IEEE Conference on Games (COG) ,
pp. 1-8,
2019.
pubs-2019
ieee-cog
reinforcement-learning
IEEE COG
2019
A Local Approach to Forward Model Learning: Results on the Game of Life Game
Simon M Lucas and Alexander Dockhorn and Vanessa Volz and Chris Bamford and Raluca D. Gaina and Ivan Bravi and Diego Perez-Liebana and Sanaz Mostaghim and Rudolf Kruse,
in IEEE Conference on Games (COG) ,
pp. 1-8,
2019.
pubs-2019
ieee-cog
forward-model-learning
IEEE COG
2019
Towards Liveness in Game Development
Martin, Andrew R and Colton, Simon ,
in IEEE Conference on Games (COG) ,
pp. 1-4,
2019.
pubs-2019
ieee-cog
game-development
IEEE COG
2019
Evolving Game State Evaluation Functions for a Hybrid Planning Approach
Neufeld, Xenija and Mostaghim, Sanaz and Perez-Liebana, Diego ,
in IEEE Conference on Games (COG) ,
pp. 1-8,
2019.
pubs-2019
ieee-cog
evolutionary-algorithms
evaluation
microrts
mcts
strategy-games
IEEE COG
2019
Exploring User Motor Behaviour in Bimanual Interactive Video Games
Perez, N Pena and Tokarchuk, Laurissa and Burdet, Etienne and Farkhatdinov, Ildar,
in IEEE Conference on Games (COG) ,
pp. 1-7,
2019.
pubs-2019
ieee-cog
rehabilitation
bimanual-coordination
motor-behaviour
IEEE COG
2019
The Games Fusion Project: Competencies for Game Design
Shoop, Karen and Lowthorpe, Chris and Anderson, Larra and Lucas, Simon ,
in IEEE Conference on Games (CoG) ,
pp. 1-4,
2019.
pubs-2019
ieee-cog
game-design
IEEE COG
2019
Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games
Volkovas, Rokas and Fairbank, Michael and Woodward, John R and Lucas, Simon ,
in IEEE Conference on Games (COG) ,
pp. 1-8,
2019.
pubs-2019
ieee-cog
tools
visualisation
IEEE COG
2019
Modelling Player Preferences in AR Mobile Games
Warriar, Vivek R and Woodward, John R and Tokarchuk, Laurissa ,
in IEEE Conference on Games (COG) ,
pp. 1-8,
2019.
pubs-2019
ieee-cog
augmented-reality
mobile-games
player-preference-modelling
content-creation
player-experience
preference-learning
linear-classifiers
IEEE COG
2019
PlayMapper: Illuminating Design Spaces of Platform Games
Warriar, Vivek R and Ugarte, Carmen and Woodward, John R and Tokarchuk, Laurissa ,
in IEEE Conference on Games (COG) ,
pp. 1-8,
2019.
pubs-2019
ieee-cog
map-elites
procedural-content-generation
platformer-games
evolutionary-algorithms
ICCC
2019
The HR3 System for Automated Code Generation in Creative Settings
Colton, Simon and Pease, Alison and Cook, Michael and Chen, Chunyang,
in Proceedings of the 10th ICCC ,
2019.
pubs-2019
iccc
computational-creativity
ICCC
2019
Framing In Computational Creativity-A Survey And Taxonomy
Cook, Michael and Colton, Simon and Pease, Alison and Llano, Maria Teresa,
in Proceedings of the 10th ICCC ,
pp. 156-163,
2019.
pubs-2019
iccc
computational-creativity
ICCC
2019
The importance of applying computational creativity to scientific and mathematical domains
Pease, Alison and Colton, Simon and Warburton, Chris and Nathanail, Athanasios and Preda, Irina and Arnold, Daniel and Winterstein, Daniel and Cook, Mike,
in 10th International Conference on Computational Creativity ,
pp. 250-257,
2019.
pubs-2019
iccc
computational-creativity
GECCO
2019
Game AI Hyperparameter Tuning in Rinascimento
Bravi, Ivan and Volz, Vanessa and Lucas, Simon ,
in Proceedings of the Genetic and Evolutionary Computation Conference Companion ,
pp. 1742-1746,
2019.
pubs-2019
gecco
splendor
optimisation
evolutionary-algorithms
GECCO
2019
Tile Pattern KL-Divergence for Analysing and Evolving Game Levels
Lucas, Simon M and Volz, Vanessa,
in Proceedings of the Genetic and Evolutionary Computation Conference ,
pp. 170-178,
2019.
pubs-2019
gecco
procedural-content-generation
evolutionary-algorithms
GameSim @ AAAI
2019
Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best
Simon M Lucas and Jialin Liu and Ivan Bravi and Raluca D. Gaina and John Woodward and Vanessa Volz and Diego Perez-Liebana ,
in Game Simulations Workshop (AAAI) ,
2019.
pubs-2019
aaai
rhea
optimisation
ntbea
Evo*
2019
Camera Obscurer: Generative Art for Design Inspiration
Singh, Dilpreet and Rajcic, Nina and Colton, Simon and McCormack, Jon,
in International Conference on Computational Intelligence in Music, Sound, Art and Design (Part of EvoStar) ,
pp. 51-68,
2019.
pubs-2019
arxiv
evo-star
computational-creativity
game-design
art
CEEC
2019
Extracting learning curves from puzzle games
Volkovas, Rokas and Fairbank, Michael and Woodward, John R and Lucas, Simon ,
in 11th Computer Science and Electronic Engineering (CEEC) ,
pp. 150-155,
2019.
pubs-2019
ceec
learning-curves
puzzle-games
BOOK
2019
General Video Game Artificial Intelligence
Diego Perez-Liebana and Simon M. Lucas and Raluca D. Gaina and Julian Togelius and Ahmed Khalifa and Jialin Liu,
2019.
pubs-2019
gvgai
general-video-game-playing
book
AIIDE
2019
Analysis of Statistical Forward Planning Methods in Pommerman
Diego Perez-Liebana and Raluca D. Gaina and Olve Drageset and Ercument Ilhan and Martin Balla and Simon M. Lucas ,
in Proceedings of the Artificial intelligence and Interactive Digital Entertainment (AIIDE) ,
15 ,
pp. 66-72,
2019.
pubs-2019
aiide
pommerman
rhea
mcts
AAAI
2019
Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods
Raluca D. Gaina and Simon M. Lucas and Diego Perez-Liebana ,
in AAAI Conference on Artificial Intelligence (AAAI-19) ,
33 ,
pp. 1691-1698,
2019.
pubs-2019
sparse-rewards
gvgai
general-video-game-playing
aaai
rhea
mcts
2019
NeurIPS 2019 Competition: The MineRL Competition on Sample Efficient Reinforcement Learning using Human Priors
Guss, William H and Codel, Cayden and Hofmann, Katja and Houghton, Brandon and Kuno, Noboru and Milani, Stephanie and Mohanty, Sharada and Perez Liebana, Diego and Salakhutdinov, Ruslan and Topin, Nicholay and others,
in arXiv:1904.10079 ,
2019.
pubs-2019
arxiv
minecraft
reinforcement-learning
neurips
2018 [20]
IEEE TOG
2018
The 2016 Two-Player GVGAI Competition
Gaina, Raluca D. and Couetoux, Adrien and Soemers, Dennis J.N.J. and Winands, Mark H.M. and Vodopivec, Tom and Kirchgessner, Florian and Liu, Jialin and Lucas, Simon M. and Perez-Liebana, Diego ,
in IEEE Transactions on Games ,
10 ,
pp. 209-220,
June, 2018.
pubs-2018
gvgai
two-player
general-video-game-playing
ieee-tog
rhea
mcts
IEEE COG
2018
Toward General Mathematical Game Playing Agents
Ashlock, Daniel and Kim, Eun-Youn and Perez-Lebana, Diego ,
in Proc. of the IEEE Conference on Computational Intelligence and Games (CIG) ,
pp. 1-7,
Aug, 2018.
pubs-2018
ieee-cog
general-video-game-playing
mathematical-games
IEEE COG
2018
Shallow decision-making analysis in General Video Game Playing
Bravi, Ivan and Perez-Liebana, Diego and Lucas, Simon M and Liu, Jialin,
in Proc. of the IEEE Conference on Computational Intelligence and Games (CIG) ,
pp. 1-8,
Aug, 2018.
pubs-2018
ieee-cog
gvgai
general-video-game-playing
analysis
mcts
IEEE COG
2018
General Win Prediction from Agent Experience
Raluca D. Gaina and Simon M. Lucas and Diego Perez-Liebana ,
in Proc. of the IEEE Conference on Computational Intelligence and Games (CIG) ,
pp. 1-8,
Aug, 2018.
pubs-2018
gvgai
general-video-game-playing
win-prediction
ieee-cog
rhea
mcts
IEEE COG
2018
Using a Team of General AI Algorithms to Assist Game Design and Testing
Guerrero-Romero, Cristina and Lucas, Simon M and Perez-Liebana, Diego ,
in Proc. of the IEEE Conference on Computational Intelligence and Games (CIG) ,
pp. 1-8,
Aug, 2018.
pubs-2018
ieee-cog
general-video-game-playing
game-design
game-testing
IEEE COG
2018
Game AI Research with Fast Planet Wars Variants
Lucas, Simon M,
in IEEE Conference on Computational Intelligence and Games (CIG) ,
pp. 1-4,
2018.
pubs-2018
ieee-cog
strategy-games
planet-wars
IEEE COG
2018
Deep Reinforcement Learning for General Video Game AI
Torrado, Ruben Rodriguez and Bontrager, Philip and Togelius, Julian and Liu, Jialin and Perez-Liebana, Diego ,
in Proc. of the IEEE Conference on Computational Intelligence and Games (CIG) ,
pp. 1-8,
Aug, 2018.
pubs-2018
gvgai
general-video-game-playing
ieee-cog
reinforcement-learning
IEEE CEC
2018
The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation
Lucas, Simon M and Liu, Jialin and Perez-Liebana, Diego ,
in IEEE Congress on Evolutionary Computation (CEC) ,
pp. 1-9,
2018.
pubs-2018
ieee-cec
optimisation
ntbea
evolutionary-algorithms
GECCO
2018
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Volz, Vanessa and Schrum, Jacob and Liu, Jialin and Lucas, Simon M and Smith, Adam and Risi, Sebastian,
in Proceedings of the genetic and evolutionary computation conference ,
pp. 221-228,
2018.
pubs-2018
gecco
mario
platformer-games
gan
FDG
2018
Studying Believability Assessment in Racing Games
Pacheco, Cristiana and Tokarchuk, Laurissa and Perez-Liebana, Diego ,
in Proceedings of the 13th International Conference on the Foundations of Digital Games ,
pp. 1-10,
2018.
pubs-2018
fdg
racing-games
believability
Evo*
2018
Self-adaptive MCTS for General Video Game Playing
Chiara F. Sironi and Jialin Liu and Diego Perez-Liebana and Raluca D. Gaina and Ivan Bravi and Simon M. Lucas and Mark H. M. Winands,
in Applications of Evolutionary Computation ,
pp. 358-375,
2018.
pubs-2018
gvgai
general-video-game-playing
optimisation
evo-star
mcts
AIIDE
2018
VERTIGO: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI
Raluca D. Gaina and Simon M. Lucas and Diego Perez-Liebana ,
in The 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment ,
pp. 265-267,
2018.
pubs-2018
gvgai
general-video-game-playing
aiide
visualisation
AIIDE
2018
Modeling Player Experience with the N-Tuple Bandit Evolutionary Algorithm
Kunanusont, Kamolwan and Lucas, Simon Mark and Perez-Liebana, Diego ,
in The 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment ,
2018.
pubs-2018
gvgai
aiide
player-experience
ntbea
CiML @ NeurIPS
2018
The Multi-Agent Reinforcement Learning in MalmO (MARLO) Competition
Perez-Liebana, Diego and Hofmann, Katja and Mohanty, Sharada Prasanna and Kuno, Noburu and Kramer, Andre and Devlin, Sam and Gaina, Raluca D and Ionita, Daniel,
in Challenges in Machine Learning (CiML; NeurIPS Workshop) ,
pp. 1-4,
2018.
pubs-2018
marlo
reinforcement-learning
multi-agent
neurips
ciml
competition
2018
Game Search Space Design and Representation
Dan Ashlock and Cameron Browne and Simon Colton and Amy Hoover and Jialin Liu and Simon Lucas and Mark nelson and Diego Perez-Liebana and Senastian Risi and Jacob Schrum and Adam Smith and Julian Togelius and Vanessa Volz,
in Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471) ,
7 ,
pp. 86-129,
2018.
pubs-2018
dagstuhl
search-space
game-design
representation
2018
Evolving behaviour tree structures using grammatical evolution
Perez-Liebana, Diego and Nicolau, Miguel,
in Handbook of Grammatical Evolution ,
pp. 433-460,
2018.
pubs-2018
evolutionary-algorithms
grammatical-evolution
book
mario
2018
A General Language for Matching Tile Games
Julian Togelius and Cameron Browne and Simon Colton and Mark J. Nelson and Diego Perez Liebana ,
in Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471) ,
7 ,
pp. 86-129,
2018.
pubs-2018
dagstuhl
tile-matching
game-description-language
2018
Gameplay Evaluation Measures
Vanessa Volz and Dan Ashlock and Simon Colton and Steve Dahlskog and Jialin Liu and Simon M. Lucas and Diego Perez Liebana and Tommy Thompson,
in Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471) ,
7 ,
pp. 86-129,
2018.
pubs-2018
dagstuhl
evaluation
gvgai
2018
Procedural Content Generation for Minecraft
Christoph Salge and Alan Blair and Alex J. Champandard and Michael Cook and Raluca D. Gaina and Diego Perez-Liebana and Jacob Shrum and Emily Short and Vanessa Volz,
in Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511) ,
9 ,
pp. 67-114,
2018.
pubs-2020
dagstuhl
minecraft
procedural-content-generation
2018
AI for Accessibility in Games
Tommy Thompson and Bruno Bouzy and Alex J. Champandard and Michael Cook and Diego Perez-Liebana and Emily Short,
in Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511) ,
9 ,
pp. 67-114,
2018.
pubs-2020
dagstuhl
accessibility
2017 [2]
SSCI
2017
Efficient Noisy Optimisation with the Multi-Sample and Sliding Window Compact Genetic Algorithms
Lucas, Simon M and Liu, Jialin and Perez-Liebana, Diego ,
in IEEE Symposium Series on Computational Intelligence (SSCI) ,
pp. 1-8,
2017.
pubs-2017
ssci
genetic-algorithm
evolutionary-algorithm
optimisation
IEEE TOG
2017
Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game
Rohlfshagen, Philipp and Liu, Jialin and Perez-Liebana, Diego and Lucas, Simon M,
in IEEE Transactions on Games ,
10 ,
pp. 233-256,
2017.
pubs-2017
ieee-tog
pac-man
arcade-games