GAIG
Game AI Research Group @ QMUL
Interest Group: Tabletop Games
Members involved
Papers discussed backlog
- 19-Jul: Zhao, Borovikov, de Mesentier Silva et al., “Winning is Not Everything: Enhancing Game Development with Intelligent Agents”, 2020
- 05-Jul: Jon Garrad, “Fluff Ain’t Rules: absence, presence and haunting in RPG design”, 2019
- 21-Jun: Igor Borovikov et al, “Winning Isn’t Everything: Training Agents to Playtest Modern Games”, 2019
- 10-May: Fontaine, M.C., Lee, S., Soros, L.B., de Mesentier Silva, F., Togelius, J. and Hoover, A.K. Mapping Hearthstone, “Deck Spaces through MAP-Elites with Sliding Boundaries”, 2019
- 26-Apr: Tobias Mahlmann, Julian Togelius and Georgios N. Yannakakis, “Evolving Card Sets Towards Balancing Dominion”, 2012
- 15-Mar: Deepmind people, “Player of Games”, 2021