GAIG
Game AI Research Group @ QMUL
Interest Group: Procedural Content Generation
Members involved
Papers discussed backlog
- 16-Sep: Guzdial, M., Liao, N., Chen, J., Chen, S.Y., Shah, S., Shah, V., Reno, J., Smith, G. and Riedl, M.O., “Friend, collaborator, student, manager: How design of an ai-driven game level editor affects creators”, 2019
- 05-Aug: Gillian Smith, Jim Whitehead, “Analyzing the expressive range of a level generator”, 2010
- 22-Jul: Jean-Baptiste Hervé, Christoph Salge, “Automated Isovist Computation for Minecraft”, 2022