Which other topics do you work on?
- Statistical forward planning (MCTS, RHEA)
- Learning forward models
- Multiagent Reinforcement learning
- Deep learning
- Automated generation of virtual players
- Physically-based control
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Computational models of intrinsic motivation to advance video game AI
- PCG
- Computational creativity (applied to video games)
- Casual creators
- Puzzle design
- Game AI for Real World problems
-
Methods for combinatorial optimization
- Computational Complexity applied to Games
- Theoretical Computer Science applied to Games
- Player Experience
- Virtual Reality
- Games for health
