Textbooks
- Procedural Content Generation in Games: A Textbook and an Overview of Current Research. Togelius, J., Shaker, N. and Nelson, M.J., 2014. Berlin: Springer.
- Artificial intelligence and games. Yannakakis, G.N. and Togelius, J., 2018. New York: Springer.
- General Video Game Artificial Intelligence. LiƩbana, D.P., Lucas, S.M., Gaina, R.D., Togelius, J., Khalifa, A. and Liu, J., 2019. Synthesis Lectures on Games and Computational Intelligence, 3(2), pp.1-191.
- Believable Bots: Can Computers Play Like People?. Hingston, P. ed., 2012. Springer Science & Business Media.
- Winning Ways for Your Mathematical Plays Berlekamp, E.R., Conway, J.H. and Guy, R.K., 2004. AK Peters/CRC Press.
- Lessons in play: an introduction to combinatorial game theory. Albert, M., Nowakowski, R. and Wolfe, D., 2007. AK Peters/CRC Press.
- Games, puzzles, and computation. Hearn, R.A. and Demaine, E.D., 2009. AK Peters/CRC Press.
- Reinforcement learning: An introduction. Sutton, R.S. and Barto, A.G., 2018. MIT press.
- Artificial intelligence: a modern approach. Russell, S.J. and Norvig, P., 2016. Malaysia; Pearson Education Limited.