This tutorial is aimed to introduce the concept of general game Artificial Intelligence through the General Video Game AI (GVGAI) framework. The event will begin with a talk describing the higher-level concepts and give an idea about the research carried out in the field, then narrowing down to the specific challenge at hand. Refreshments, lunch and networking opportunities will be provided as part of the event. This event is organised by PhD student, Raluca D. Gaina within the context of QMUL GradFest. Slides can be found here. Other useful links:
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12 fully-funded PhD studentships to start September 2018. IGGI is an exciting opportunity for you to undertake a four-year PhD in Intelligent Games and Game Intelligence, working with top games companies and world-leading academics in games research. We currently have 46 students conducting interdisciplinary research.
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Speakers:
Date & Time:4-5:30pm, 28 Nov 2017 Venue:Eng3.24, Engineering Building, QMUL Mile End campus (building 15 on the campus map) Refreshments will be served before and after the panel session. |
The Game AI research Group at Queen Mary University of London, led by Prof Simon M. Lucas, was created on 1st August 2017. Some of the PhD students are funded by the Intelligent Games and Game Intelligence (IGGI) program. |