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Game AI Research Group @ QMUL
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Queen Mary University of London
GAIG @ IEEE COG 2020
2020-07-28
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The Game AI Group at Queen Mary University of London presented 12 papers, 1 demo and 1 tutorial at the IEEE Conference on Games 2020 (24-27 August 2020).
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[Seminar] 'Challenges of deep reinforcement learning, and the example of AlphaStar' by Tom Schaul
2020-03-05
Seminar
seminar
reinforcement-learning
deep-reinforcement-learning
alpha-star
alpha-go
deepmind
Title:
Challenges of deep reinforcement learning, and the example of AlphaStar
Speaker:
Tom Schaul (Google DeepMind)
Time and date:
5pm to 6pm, March 12th, 2020 (Wednesday)
Room:
Peston Lecture Theatre, Mile End campus
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[Seminar] 'Grounded Language Learning in Virtual Environments' by Stephen Clark
2020-03-02
Seminar
seminar
virtual-environments
nlp
Title:
Grounded Language Learning in Virtual Environments
Speaker:
Stephen Clark, Research Scientist at DeepMind, and an Honorary Professor at Queen Mary University of London
Time and date:
12pm to 1pm, March 4th, 2020 (Wednesday)
Room:
3.02, Bancroft Road Teaching Rooms, Mile End campus
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[Seminar] 'Defining and measuring challenge as player experience in video games' by Alena Denisova
2019-06-25
Seminar
seminar
player-experience
Title:
Defining and measuring challenge as player experience in video games
Speaker:
Alena Denisova, City University
Time and date:
4pm to 5pm, July 3rd, 2019 (Wednesday)
Room:
3.01, Bancroft Road Teaching Rooms, Mile End campus
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[Seminar] 'AlphaGo in Chemistry – Solving Real-World Problems by Means of Game AI Methods' by Mike Preuss
2019-05-20
Seminar
seminar
game-playing
mcts
alpha-go
chemistry
Title:
AlphaGo in Chemistry – Solving Real-World Problems by Means of Game AI Methods
Speaker:
Mike Preuss, Universiteit Leiden
Time and date:
4pm to 5pm, May 22, 2019
Room:
3.01, Bancroft Road Teaching Rooms, Mile End campus
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[Seminar] 'Evolutionary MCTS for Game AI and Beyond' by Hendrik Baier
2019-04-30
Seminar
seminar
game-playing
evolutionary-computation
mcts
Title:
Evolutionary MCTS for Game AI and Beyond
Speaker:
Hendrik Baier, CWI Amsterdam
Time and date:
11 am to 12 pm, Apr 30, 2019
Room:
BR3.02, Bancroft Road Teaching Rooms
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6/10
Recent Posts
[Seminar] 'Can ML help Game Development' by Steve Gaffney and Mark Craig
[Seminar] 'Towards generative models of human behaviour' by Tim Pearce
[Seminar] 'Playing with Neuroscience' by Paolo Burelli
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