GAIG Game AI Research Group @ QMUL

AI for Accessibility in Games

2018
Tommy Thompson and Bruno Bouzy and Alex J. Champandard and Michael Cook and Diego Perez-Liebana and Emily Short

Abstract

Despite there being approximately 164 million people in the United States playing video games, there has historically been a lack of support for players with accessibility issues. In this workgroup we discuss the open challenges yet to be explored and opportunities for artificial intelligence to be employed as means to enhance player experience.

Cite this work

@inproceedings{thompson19511,
author= {Tommy Thompson and Bruno Bouzy and Alex J. Champandard and Michael Cook and Diego Perez-Liebana and Emily Short},
title= {{AI for Accessibility in Games}},
year= {2018},
journal= {{Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511)}},
volume= {9},
number= {12},
pages= {67--114},
editor= {Jialin Liu and Tom Schaul and Pieter Spronck and Julian Togelius},
abstract= {Despite there being approximately 164 million people in the United States playing video games, there has historically been a lack of support for players with accessibility issues. In this workgroup we discuss the open challenges yet to be explored and opportunities for artificial intelligence to be employed as means to enhance player experience.},
}

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