The notion of framing computationally created artefacts - by providing a narrative context for the actions and motivations of the software - is an important part of building computationally creative software. In this paper we provide the first survey of framing in computational creativity; we provide a taxonomy of framing elements, covering motivation, implementation and rendering; and we look at future directions for framing, as well as its importance for the field’s future.
Cite this work
@inproceedings{cook2019framing, author= {Cook, Michael and Colton, Simon and Pease, Alison and Llano, Maria Teresa}, title= {{Framing In Computational Creativity-A Survey And Taxonomy}}, year= {2019}, booktitle= {{Proceedings of the 10th ICCC}}, pages= {156--163}, abstract= {The notion of framing computationally created artefacts - by providing a narrative context for the actions and motivations of the software - is an important part of building computationally creative software. In this paper we provide the first survey of framing in computational creativity; we provide a taxonomy of framing elements, covering motivation, implementation and rendering; and we look at future directions for framing, as well as its importance for the field’s future.},
}