GAIG Game AI Research Group @ QMUL

Game AI Research Group

Queen Mary University of London

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pubs-2017 ssci genetic-algorithm evolutionary-algorithm optimisation ieee-tog pac-man arcade-games seminar hanabi game-playing reinforcement-learning random panel games-industry bridge applications iggi phd computational-creativity game-design tutorial gvgai evolutionary-computation pubs-2018 dagstuhl search-space representation ieee-cog general-video-game-playing mathematical-games analysis mcts two-player rhea aiide visualisation win-prediction game-testing player-experience ntbea strategy-games planet-wars ieee-cec evolutionary-algorithms fdg racing-games believability grammatical-evolution book mario marlo multi-agent neurips ciml competition evo-star tile-matching game-description-language evaluation gecco platformer-games gan esports intrinsic-motivation learning-game-models hex story-telling artificial-characters text-game alpha-go chemistry pubs-2019 ieee-tevc genetic-programming machine-learning ensemble-decision-systems splendor iccc procedural-content-generation generative-systems-analysis co-creativity forward-model-learning level-generation audio sparse-rewards aaai arxiv minecraft game-development microrts rehabilitation bimanual-coordination motor-behaviour pommerman art ceec learning-curves puzzle-games tools augmented-reality mobile-games player-preference-modelling content-creation preference-learning linear-classifiers map-elites virtual-environments nlp deep-reinforcement-learning alpha-star deepmind pubs-2020 general-vide-game-playing psyarxiv loot-boxes learning-forward-models deep-learning artificial-general-intelligence benchmark hyper-parameter casual-creators evostar style-transfer information-games exag tabletop-games general-game-playing war-games opponent-modelling thesis game-balance fighting-games digra game-learning grounded-theory Dota2 CS:GO tribes polytopia action-advising card-games oep emcts abstract forward-model neat accessibility conferences cog events gaig board-games unity visuals effects hci coordination self-play cooperative boardgames blood-bowl competitions strategy qmul news media environments ai games pubs-2021 reinforement-learning action-spaces griddly procedural-generation generative-software-analysis walking-simulator social-responsibility portfolio quality-diversity aamas play-styles game-analysis terraforming-mars planning learning music tree-search artificial-intelligence game-ai ICML'23